Aldous Gladstone, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is portly but not overly obese. His brown hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To get a good night's sleep; and he has money and likes to spend it
Ideals: Persistence. Flaws: Insomniac, Impulsive, Disease. Bonds: Rich. Occupation: Fisher
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1100 sp. Lapis lazuli (5 gp). Rhodochrosite (5 gp). Red-brown spinel (80 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Gomory Quinton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears an entirely white suit with yellow socks and a vest with buckled shoes, and a wedding ring on his right hand. His silver hair is still thick. His eyes are gray.
Personality: He is business-like. He takes instructions and follows them to the letter. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born into a rich family. While studying, he fell in love. They married and had a daughter. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Wishes to resurrect an old love.
Ideals: Professionalism, Justice. Bonds: In love, Criminal record, Rich. Occupation: Masseuse
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal, Orc, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Reynard Huckabee, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a green collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has moderate length blonde hair. He tend to wears goggles to shield his eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with a lost civilization.
History: Reynard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He has had some formal singing training, and achieved minor success. He has dedicated himself to building a better kind of golem.
Motivation: He desires power and/or immortality.
Ideals: Artistic. Flaws: Emotional. Bonds: Adventurer, Poor. Occupation: Soapmaker
Voice: Low range voice
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Aquamarine (900 gp). Coral (100 gp).
Odo Conway, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He has a large black mantle and cape that has been intricately interwoven into his white robe. He wears a small hat to hide his balding. He is very pretty but has cold, dead eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Athletic, Fighting. Bonds: Attractive, Mentor, Rich. Occupation: Engraver
Voice: Sore throat, cough
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Gunter Hayley, Male Human [Permalink]
Personal [hide]
Description: This man wears a weathered and beat up set of banded mail beneath an oversized white coat, and sports empty pouches on his belt. He wears his hair in dreadlocks. His eyes are green and catlike.
Personality: He is happy with his job as a Miller. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A powerful slaver made him what he is. Gunter was born on a far western mountains where he grew up under the tutelage of his father, an expert Miller. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is unsatisfied with his job; and to reunite with his old friends
Bonds: Job, Adventurer, Mentor, Immigrant. Occupation: Miller
Voice: Whispers
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Druidic, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1900 sp. 1 Good lock. 1 Magnifying glass. 1 Silk rope.
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