Roger Huxley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear brown clothing when he does not wear armor. His hair is long and golden with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. His eyes, though not visible through his cowl, are amber.
Personality: Confrontational and typically high on some drug or another. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the east to a Shoemaker, Roger learned a great deal about his father's area of expertise. Through the years after Roger was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Roger's father didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Shoemaker.
Motivation: To find somewhere to settle down; and sabotage a competitor
Ideals: Logical. Flaws: Ugly, Addict, Antagonistic, Mundane. Bonds: Job. Occupation: Shoemaker
Voice: Boston accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 17 (+3) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +3
Possessions: 200 gp. Sard (50 gp). Tiger eye turquoise (5 gp).
Henry Brownrigg, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He typically wears blue cloth garments or leather armor. His hair is always cut to a buzz. His eyes are green.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He never wears the same outfit twice, unless he absolutely has to.
History: He was born on a small isolated farm. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He got away from his former life and has fallen to alcoholism.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Artistic. Flaws: PTSD, Addict. Bonds: Nature, Job. Occupation: Brewer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Patrick Stafford, Male Human [Permalink]
Personal [hide]
Description: This man wears a pastel collared shirt and white pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt, and sports empty pouches on his belt. He wears his brown hair down. He has a tattooed face.
Personality: He is a hateful person. He taunts others and blames them for his problems. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born in a small plains village. There was a wharf not far from home where he often wandered off to fish. He was granted martial powers by his dying brother.
Motivation: He is terrified, and will act out of fear; and many orcs want him driven away
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Enemies, Nature. Occupation: Weaver
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Don Wallace, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, blue, dusty cloak. He is muscular with a powerful set of arms. His hair is long and silver with streaks of red, and is pulled back with small blue clips. His beard is red, braided, and well cared for. His hazel unseeing eyes seem to look past you.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Don enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Don was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Brewer work with an outfit from a few towns over. Brewer work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg
Flaws: Disease, Hedonist, Insane. Bonds: Guardian, Job, Adventurer. Occupation: Brewer
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Half-Plate.
Godfrey Westcott, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is wearing the road beaten gear of a warrior. His blonde hair is unkempt and raggedy. He has a tattooed face.
Personality: He likes to make people angry or surprised. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the south his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Adventurer. Occupation: Carpenter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Large well-done wool tapestry (300 gp). Solid gold idol (900 gp). 1 Masterwork Thieves’ tools. 1 Masterwork Thieves’ tools. 1 Healer’s kit.
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Their contribution stands as a beacon of hope for all adventurers!
