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Advanced [show]


Percival Kent, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he dresses well, typically a more casual-formal manner. He has a long red beard with little hanging trinkets. He is very pretty but has cold, dead eyes.

Personality: He loves telling others what to do and how they should feel about things. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the north, but his parents moved at a very young age to the east. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He wants to meet his childhood hero.

Ideals: Opinionated. Flaws: Fearful. Bonds: Attractive, Adventurer, Immigrant. Occupation: Servant

Voice: Mumbles to self between sentences

Attributes [hide]

Percival Kent, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)14 (+2) 14 (+2)16 (+3)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Gerald Wade, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears baggy brown pantaloons and a green scarf. His small hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: He acts crazy and hedonistic. He is frequently practicing swordplay.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army

Flaws: Ugly, Hedonist, Disease, Insomniac. Bonds: Military. Occupation: Crown-heir

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerald Wade, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)15 (+2) 17 (+3)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 13
Languages Common, Aquan, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 4 Smokesticks. 3 Holy water. 2 Thunderstones.


Social Check DCs


Gerald Spalding, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a tight fitting red shirt and pants. With bright blonde hair and a scraggly beard. His blue unseeing eyes seem to look past you.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He believes the world needs to unite to get rid of giants once and for all.

History: Born in the north his family was never financially stable. He moved out south to avoid the crime he committed. Being a Seamstress kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture.

Ideals: Fighting. Flaws: Disease. Bonds: Enemies, Poor, Criminal record. Occupation: Seamstress

Voice: Breathy voice

Attributes [hide]

Gerald Spalding, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)13 (+1) 10 (+0)11 (+0)
Skills Religion +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Brass mug with jade inlays (300 gp). Fire opal pendant on a fine gold chain (500 gp). A roughly beaten golden orb (150 gp).


Social Check DCs


Anselm Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears black leather gloves, a black jacket, and tight pants. His brown hair is cut short. His fair skin shows little sign of his aristocratic breeding.

Personality: He is almost excessively polite to everyone, even when angry. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A powerful wizard made him what he is. He worked as a nervous Merchant and found it very stressful. He now spends his time doing works of charity.

Motivation: To be a Locksmith again; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Mentor, Job. Occupation: Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Anselm Everleigh, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)15 (+2) 11 (+0)14 (+2)
Skills Religion +4
Senses Passive Perception 10
Languages Common, Abyssal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Jocelyn Prescott, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his brown hair up. His hazel eyes lackadaisically let the world flow into them.

Personality: Stoic and calm, he prefers to meditate than take action. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Jocelyn was born with his father's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted necromantic powers by his dying sister.

Motivation: Retire the richest man in the north; and wants to open a new tavern

Ideals: Entrepeneur, Disciplined, Gifted. Bonds: Attractive. Occupation: Interpreter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Jocelyn Prescott, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 14 (+2)16 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Undercommon, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 30000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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