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Advanced [show]


Gilbert Barclay, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears a well pressed and immaculate suit (or dress), and his gloved hand is found clutching a shield. He wears his auburn hair up in a very large beehive style do. He has gleaming, smiling hazel eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Gilbert lived on a farm with his father, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Sensitive. Bonds: Criminal record, Family. Occupation: Stylist

Voice: Italian accent

Attributes [hide]

Gilbert Barclay, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)10 (+0) 11 (+0)10 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 10000 cp. Azurite (8 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Clerebold Harlan, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are blue and he is always smoking a pipe.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Military. Occupation: Scribe

Voice: Irish accent

Attributes [hide]

Clerebold Harlan, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)10 (+0) 7 (-2)14 (+2)
Skills Insight +0, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


William Nash, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he very much looks the part of a Armorer. He wears his auburn hair down. His green eyes peer out from beneath his wide-brimmed brown hat.

Personality: Abrasive and pushy, he has a hard time making friends. He is a very good compulsive liar and kleptomaniac.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. William took refuge in the old dungeon and found the beat up mace and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Antagonistic. Bonds: Job, Criminal record, Nature, Guardian. Occupation: Armorer

Voice: Eastern European accent

Attributes [hide]

William Nash, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)13 (+1) 15 (+2)12 (+1)
Skills Deception +3, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Rhodochrosite (5 gp). Violet garnet (500 gp). Sardonyx (60 gp).


Social Check DCs


Kody Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His skin is fair and his fingers are delicate and long. His brown hair is knotted and matted. He has hazel eyes.

Personality: He is almost excessively polite to everyone, even when angry. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born on a small isolated farm. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Family, Nature. Occupation: Priest

Voice: Italian accent

Attributes [hide]

Kody Anderton, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Cloth of gold vestments (130 gp). Carved bone or ivory statuette (90 gp).


Social Check DCs


Theodoric Blankley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and dresses like a well dressed Herbalist does. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Theodoric was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Job, Rich. Occupation: Herbalist

Voice: Speaks through clenched teeth

Attributes [hide]

Theodoric Blankley, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 7 (-2)14 (+2) 15 (+2)11 (+0)
Skills Performance +2, Religion +4
Senses Passive Perception 12
Languages Common, Goblin, Aquan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: Zircon (30 gp). Golden yellow topaz (800 gp). Golden yellow topaz (800 gp). Chalcedony (30 gp).


Social Check DCs

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