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NPC Generator

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Advanced [show]


Ralf Lancaster, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man is dressed in earthy colors with a black and blue handkerchief worn on his left side. His blonde hair is styled in orderly dreadlocks. His eyes are violet and beady.

Personality: Overbrimming with self-confidence, Ralf isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to loving parents in a slum to the west. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Ralf never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants nothing more than to rejoin the army

Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: In love, Poor, Military. Occupation: Locksmith

Voice: Old thin voice

Attributes [hide]

Ralf Lancaster, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)17 (+3) 12 (+1)9 (-1)
Skills Nature +5
Senses Passive Perception 11
Languages Common, Ignan, Terran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Ernest Blankley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man does not wear sleeves and tends to eschew shirts when he can avoid it and is in decent physical shape. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet and beady.

Personality: He is almost excessively polite to everyone, even when angry. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Ernest hails from a village terrorized by giants. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Many giants want him driven away; and someone believes him a fraud

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Enemies, Rich. Occupation: Body Guard

Voice: Jittery and nervous

Attributes [hide]

Ernest Blankley, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)10 (+0) 14 (+2)8 (-1)
Skills Deception +1, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1800 sp. 3 Holy water.


Social Check DCs


Dustin Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears tan painted combat armor at almost all times. He is physically well-built. His hair is black and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in the west to a Sculptor, Dustin learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He became a Sculptor soon after.

Motivation: Expand his business.

Flaws: Insomniac, Antagonistic. Bonds: Job, Adventurer. Occupation: Sculptor

Voice: Italian accent

Attributes [hide]

Dustin Halsey, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gilbert Brandon, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he prefers to wear black pants and tee shirts. His hair is greying and his face has many wrinkles. His half smiles and gray eyes are beguiling and draw you in.

Personality: He can speak with the recently deceased. As long as the job gets done he does not care how it got done.

History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He wants revenge against gnolls; and someone believes him a fraud

Ideals: Gifted, Professionalism. Bonds: Attractive, Poor, Enemies. Occupation: Body Guard

Voice: Creaky witch voice

Attributes [hide]

Gilbert Brandon, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)16 (+3) 17 (+3)9 (-1)
Skills Athletics +4, Nature +5
Senses Passive Perception 13
Languages Common, Goblin, Terran, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +5

Possessions: Eye agate (9 gp). Tiger eye turquoise (9 gp).


Social Check DCs


Charles Bentley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a small bristly mustache and wavy brown hair. His fierce green eyes like to dwell on things.

Personality: He can speak with the recently deceased. He has all his life been fascinated with music.

History: Sold as a small child to a necromancer, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Charles took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his music dream.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Gifted, Artistic. Flaws: Depressed. Bonds: Rich, Mentor. Occupation: Hunter

Voice: Booming voice

Attributes [hide]

Charles Bentley, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)15 (+2) 15 (+2)5 (-3)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common, Aquan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp. Brass mug with jade inlays (300 gp).


Social Check DCs

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