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NPC Generator

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Advanced [show]


Charles Yeardley, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a fancy grey suit. His whole body is exceptionally muscular. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Eccentric and domineering, Charles will drive conversation. He is a ruthless business man, a trait he acquired from his father.

History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Cursed with a spirit at a very young age, Charles has worked very hard to control his curse. He has been a successful dealer in antiques buying low and selling high.

Motivation: To be a Guard again; and retire the richest man in the south

Ideals: Extrovert, Entrepeneur. Flaws: Disease. Bonds: Attractive, Immigrant, Poor. Occupation: Stableman

Voice: Pronounces difficult words wrong

Attributes [hide]

Charles Yeardley, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)9 (-1) 15 (+2)12 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Hunter Ridley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a brown shirt with thin pastel vertical stripes and white pants. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: Stoic and calm, he prefers to meditate than take action. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Someone believes him a fraud; and he has passion for adventuring and risk

Ideals: Disciplined. Bonds: Immigrant, Adventurer, Nature, Enemies. Occupation: Engraver

Voice: Speaks through clenched teeth

Attributes [hide]

Hunter Ridley, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)10 (+0) 14 (+2)17 (+3)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Jasper (80 gp).


Social Check DCs


Wymar Cornish, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a long, green, dusty cloak and is in decent physical shape. He sports a long black beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is happy with his job as a Bricklayer. He turns his eye from what people do, preferring to live and let live. He would rather hide behind his crafts than deal with other people.

History: He served in the navy to pay for his family's outstanding loans. While studying, he fell in love. They married and had a daughter. He now owns his own business.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Shy, Greedy. Bonds: Job, Military, In love. Occupation: Bricklayer

Voice: Dutch accent

Attributes [hide]

Wymar Cornish, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)9 (-1) 15 (+2)10 (+0)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1400 sp.


Social Check DCs


Kody Rutland, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear tan pants and tee shirts. He has wavy silver hair. His ears are large.

Personality: Prone to second guessing himself, he comes off as nervous. He is a font of random trivia from the lore and stories he has discovered

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Logical, Gifted. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Cook

Voice: Breathy voice

Attributes [hide]

Kody Rutland, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)12 (+1) 16 (+3)15 (+2)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1600 sp. Tourmaline (140 gp). Aquamarine (500 gp). Smoky quartz (40 gp).


Social Check DCs


Alex Huckabee, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is well dressed, but even with his fine clothing he looks run-down. His silver hair is heavily combed to the left. His gray eyes dart from person to person to random spaces in the air.

Personality: Always inclined to offer people food he seems plenty friendly. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Alex grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Alex. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and he is a bit of a kleptomaniac

Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Butcher

Voice: Low range voice

Attributes [hide]

Alex Huckabee, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)9 (-1) 11 (+0)16 (+3)
Skills Performance +5, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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