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NPC Generator

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Advanced [show]


Aldous Morton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his long silver hair kept up in a rat tail. His eyes are likewise brown.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Aldous and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and retire the richest man in the west

Ideals: Entrepeneur, Athletic, Extrovert. Flaws: Antagonistic, Insane. Occupation: Hunter

Voice: Aggressive tone

Attributes [hide]

Aldous Morton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 13 (+1)11 (+0) 12 (+1)9 (-1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Cory Dalton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a lot of dark rich colors, with gold accents. With a patchy black beard and wild black hair. His gray unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Locksmith. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A powerful necromancer made him what he is. He worked as a nervous Locksmith and found it very stressful. He's also a talented Laborer, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Mentor. Occupation: Locksmith

Voice: Scratchy, weak

Attributes [hide]

Cory Dalton, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)16 (+3) 12 (+1)14 (+2)
Skills Animal Handling +3, Nature +5
Senses Passive Perception 11
Languages Common, Druidic, Aquan, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Magnifying glass.


Social Check DCs


Jocelyn Harrington, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is singed and shortened. His eyes are likewise hazel.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Animals are drawn to him, and he is able to talk to them.

History: He was born the only child of a wealthy merchant. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was granted psionic powers by his dying brother.

Motivation: Retire the richest man in the east; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Joker, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Nature. Occupation: Spice Merchant

Voice: Timid voice

Attributes [hide]

Jocelyn Harrington, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 7 (-2)14 (+2) 10 (+0)15 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. Rock crystal (30 gp). Eye agate (4 gp). Peridot (30 gp). 1 Hourglass.


Social Check DCs


Henry Home, Male Human [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Knight does. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He sports a long silver beard, and similarly colored long hair. He has brown eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the east to a Knight, Henry learned a great deal about his father's area of expertise. He was taken from his home at a very young age. He has set out to sabotage the competition.

Motivation: Expand his business.

Ideals: Disciplined. Flaws: Racist. Bonds: Job, Rich, Slave. Occupation: Knight

Voice: Speaks fast with a slight lisp

Attributes [hide]

Henry Home, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 10 (+0)13 (+1) 4 (-3)11 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp.


Social Check DCs


Manfred Eastoft, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a lot of dark rich colors, with gold accents. His black hair, when down, is lengthy. His eyes are likewise amber.

Personality: He will rave to anyone who will listen. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Manfred was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Human conditions. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Sabotage a competitor; and to clean up the streets

Flaws: Insane, Racist. Bonds: Attractive, Job, Guardian. Occupation: Layabout

Voice: Speaks with a cold

Attributes [hide]

Manfred Eastoft, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)16 (+3) 11 (+0)8 (-1)
Skills Athletics +4, Persuasion +1
Senses Passive Perception 10
Languages Common, Sylvan, Auran, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver chalice with lapis lazuli gems (150 gp). A delicate brass dragon egg (40 gp).


Social Check DCs

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