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Gomory Brent, Male Human [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery. He is muscular with a powerful set of arms. He is bald on top and has large black tufts of hair around his ears. His blue eyes peer out from beneath his top pastel hat.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born on a small isolated farm. He worked as a nervous Adventurer and found it very stressful. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Servant again; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Nature, Job. Occupation: Adventurer

Voice: Strong lisp

Attributes [hide]

Gomory Brent, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)11 (+0) 10 (+0)15 (+2)
Skills Deception +4, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Adelard Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This man wears a yellow shirt with thin pastel vertical stripes and white pants. He is muscular with a powerful set of arms. His red hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He also has developed a complete distrust of the Seamstress profession.

History: Adelard lived on a farm with his mother, near the main road leading to a nearby town. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in rapier use. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To reunite with his absent mother; and expand his business

Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Job, Family. Occupation: Tailor

Voice: Old thin voice

Attributes [hide]

Adelard Cumberbatch, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)15 (+2) 12 (+1)8 (-1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Draconic, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Trym Hailey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fitting clothing which further accentuates his frame. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has amber eyes and a brown hat with a violet feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not believe in violence as a means to an end. He is a dedicated Beggar but believes his peers are too gung-ho.

History: He got into the Beggar business at a young age. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He ran away from his former home and has been making his living as a Beggar for the past few years.

Motivation: His religion dominates his actions; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Disciplined, Pacifist. Bonds: Attractive, Job, Debt, Religious. Occupation: Beggar

Voice: Speaks with a cold

Attributes [hide]

Trym Hailey, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)9 (-1) 11 (+0)10 (+0)
Skills Intimidation +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Conrad Hadley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is short and auburn. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Overbrimming with self-confidence, Conrad isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is able to make almost anything out of random pieces of junk.

History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Gifted. Bonds: Adventurer, Attractive, Mentor. Occupation: Ruler

Voice: Jittery and nervous

Attributes [hide]

Conrad Hadley, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)17 (+3) 10 (+0)5 (-3)
Skills History +5, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan, Elven, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 50 pp.


Social Check DCs


Gerald Merton, Male Human [Permalink]

Personal [hide]

Description: He wears a blue costume with the symbols of strength on his torso. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his long blonde hair kept up in a rat tail. His eyes are violet.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is able to fit into much smaller and tighter spaces than normal.

History: Born in a small village he learned the ways of the warrior from his father. Gerald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerald decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Ideals: Gifted, Fighting. Bonds: Attractive, Criminal record. Occupation: Crown-heir

Voice: Prounounces S like Z

Attributes [hide]

Gerald Merton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)15 (+2) 12 (+1)13 (+1)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp.


Social Check DCs

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