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NPC Generator

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Advanced [show]


Henry Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He dresses well, typically a more casual-formal manner. His brown hair is braided into rings. He has blue eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Crown-heir arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: To protect his home; and to clean up the streets

Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Guardian, Rich. Occupation: Crown-heir

Voice: Low and grunting

Attributes [hide]

Henry Staurheim, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)7 (-2) 16 (+3)11 (+0)
Skills Athletics +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 35000 sp. 1 Minor magic item.


Social Check DCs


Manfred Sharps, Male Human [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. His brown hair is cut jaggedly and amateurishly. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is irascible and easily irritated. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Guard arts, while his mother instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Mentor, Rich. Occupation: Guard

Voice: Soothing and warm

Attributes [hide]

Manfred Sharps, Male Human Fighter 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 11 (+0)8 (-1) 13 (+1)16 (+3)
Skills Acrobatics +0, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 100 gp. Rock crystal (40 gp). Pink pearl (70 gp).


Social Check DCs


Bertram Oakley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a well pressed and immaculate suit (or dress). His hair is silver and very short. He has a dull look in his brown eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fortune-teller arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his daughter; and a deep hatred of orcs

Ideals: Joker. Bonds: Guardian, Rich, Family, Enemies. Occupation: Fortune-teller

Voice: Farmer accent

Attributes [hide]

Bertram Oakley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)12 (+1) 15 (+2)12 (+1)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2200 sp. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Lewis Van Es, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a white wide-brimmed hat and white clothes. He sports a flattop hair cut. His eyes are likewise blue. His teeth are white and perfect.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Mayor business at a young age. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Further expansion of business; and sabotage a competitor

Flaws: Mundane, Disease. Bonds: Attractive, Job, Debt. Occupation: Mayor

Voice: Slurs words

Attributes [hide]

Lewis Van Es, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)15 (+2) 11 (+0)6 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 10
Languages Common, Druidic, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Don Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is greasy and uncared for. His eyes are gray.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is used to getting what he wants. In part because he is a meticulous planner.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Don took refuge in the ruined castle and found the beat up club and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and he seems to be bored by most things

Ideals: Professionalism. Flaws: Ugly, Antagonistic, Mundane. Bonds: Nature. Occupation: Jeweler

Voice: Sore throat, cough

Attributes [hide]

Don Pinkerton, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)9 (-1) 13 (+1)9 (-1)
Skills Acrobatics +5, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2

Possessions: 3100 sp.


Social Check DCs

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