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NPC Generator

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Advanced [show]


Gunter Ashton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He usually wears his brown robe and has his greatsword always slung over his shoulder. His white hair is long and unkept. His face is scarred and worn.

Personality: His tongue was cut out and he uses sign language. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: His parents moved while he was still in utero so he is the first generation to be born here. Gunter was born on a far northern forest where he grew up under the tutelage of his mother, an expert Locksmith. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable.

Flaws: Ugly, Disease, Insane. Bonds: Criminal record, Immigrant. Occupation: Locksmith

Voice: Excited and jittery

Attributes [hide]

Gunter Ashton, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)7 (-2) 15 (+2)13 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Hubert Gresham, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear tan pants and tee shirts, and sports empty pouches on his belt. His golden hair has been sun bleached extensively. His violet eyes lackadaisically let the world flow into them.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a very good compulsive liar and kleptomaniac.

History: Born in a small village he learned the ways of the warrior from his father. He helped his father out around the business and became quite the natural. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Nothing but the best is good enough for him; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Priest

Voice: Australian accent

Attributes [hide]

Hubert Gresham, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)13 (+1) 10 (+0)12 (+1)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Thunderstones.


Social Check DCs


Randal Shelly, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is dressed in an above average manner. Beneath his clothing is a huge mess of scar tissue. He has a long red beard with little hanging trinkets. His eyes are likewise brown. His teeth are white and perfect.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a poor family in the city he treasured whatever gifts he got. He was taken from his home at a very young age. He has dedicated himself to building a better world.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Insomniac. Bonds: Attractive, Slave, Adventurer, Poor. Occupation: Roofer

Voice: Creaky witch voice

Attributes [hide]

Randal Shelly, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)14 (+2) 15 (+2)9 (-1)
Skills Performance +1
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. Jasper (30 gp). Smoky quartz (30 gp). Red garnet (40 gp). Rock crystal (30 gp).


Social Check DCs


Kyle Branson, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has done his best to style his brown hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is untrained/undisciplined, which makes him dangerous.

Motivation: His spouse's relatives view him with great suspicion; and further expansion of business

Flaws: Insane. Bonds: Criminal record, Job, Family. Occupation: Jeweler

Voice: Sensual and smooth

Attributes [hide]

Kyle Branson, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 6 (-2)14 (+2) 12 (+1)18 (+4)
Skills Athletics +5, Persuasion +6
Senses Passive Perception 11
Languages Common, Infernal, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +6

Possessions: 200 gp.


Social Check DCs


Guy Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears red leather gloves, a red jacket, and tight pants. He is bristling with hidden weapons, mostly spears and hammers. His black hair is greying along the sides and has receded to reveal a widow's peak. He is very pretty but has cold, dead eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: The child of northern immigrants he idolized his mother. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He used his abilities to trick people and travel the world for free.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Flaws: Shy. Bonds: Criminal record, Attractive, Immigrant, Family. Occupation: Bowyer

Voice: Whispers

Attributes [hide]

Guy Ramsey, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)8 (-1) 9 (-1)14 (+2)
Skills Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. Banded agate (13 gp). Rhodochrosite (13 gp). Silver pearl (110 gp).


Social Check DCs

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