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Advanced [show]


Raymond Benson, Male Human [Permalink]

Personal [hide]

Description: He wears a violet collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His hair is golden and curly. He has green eyes and a violet hat with a black feather.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with his god.

History: He was born on a small isolated farm. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist, Fighting. Flaws: Secretive. Bonds: Religious, Nature. Occupation: Beggar

Voice: Excited and jittery

Attributes [hide]

Raymond Benson, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)10 (+0) 6 (-2)12 (+1)
Skills Insight +0, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Gunter Abram, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright green suits and hats, and carries nunchakus. His hair is long and brown with streaks of blonde, and is pulled back with small green clips. His beard is blonde, braided, and well cared for. His brown eyes are slightly larger than normal.

Personality: Gunter wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in a small village he learned the ways of the warrior from his father. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Gunter never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He feels threatened by others; and regain custody of his daughter

Ideals: Fighting, Disciplined, Philantrophist. Flaws: Fearful. Bonds: Family, In love. Occupation: Fletcher

Voice: Gruff and masculine

Attributes [hide]

Gunter Abram, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)8 (-1) 11 (+0)14 (+2)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 9000 cp. 1 Everburning torch. 3 Smokesticks. 1 Everburning torch.


Social Check DCs


John Wentworth, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears light armors faded through time and improper care. His hair is always cut to a buzz. His brown eyes have a joyful gleam in them most of the time.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is currently in port desperately looking for someone to get him out

Flaws: Greedy. Bonds: Rich, Slave. Occupation: Ploughman

Voice: Hard of hearing, loud

Attributes [hide]

John Wentworth, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)16 (+3) 5 (-3)16 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 7
Languages Common, Abyssal, Aquan, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Thomas Gyula, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Adventurer. He carries with him a set of axes on his belt, each one with a sapphire on the hilt. He is bald on top and has large silver tufts of hair around his ears. He has gleaming, smiling gray eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He got into the Adventurer business at a young age. He was an apprentice working in his father's forge. He has achieved small success as a Adventurer.

Motivation: To be a Locksmith again.

Ideals: Fighting, Optimist, Joker. Flaws: Ugly. Bonds: Job. Occupation: Adventurer

Voice: Speaks like tongue is numb

Attributes [hide]

Thomas Gyula, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills Investigation +4, Performance +4
Senses Passive Perception 11
Languages Common, Celestial, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Raymond Chester, Male Human [Permalink]

Personal [hide]

Description: A 5'3" northern man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a flattop hair cut. He wears an eyepatch.

Personality: His tongue was cut out and he uses sign language. He is able to fit into much smaller and tighter spaces than normal.

History: Raymond was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. During his travels, Raymond and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Raymond discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Raymond fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Adventurer, Family. Occupation: Tailor

Voice: Hard of hearing, loud

Attributes [hide]

Raymond Chester, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)10 (+0) 12 (+1)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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