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NPC Generator

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Advanced [show]


John Spalding, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He has the majority of his body covered in plate, marred by teas. His red hair is kept up in a ponytail inside a Stetson hat. His green eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: John hails from a village terrorized by orcs. In his 16th year, his parents were killed by a orcs raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Many orcs want him driven away; and a deep hatred of orcs

Flaws: Ugly, Shy, Secretive. Bonds: Enemies. Occupation: Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Spalding, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 15 (+2)14 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Cory Churchill, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a blue scarf, and he perpetually has his scythe ready. His long silver hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Cory was born with his mother's beautiful face. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Fighting. Flaws: Greedy. Bonds: Attractive, Military, Religious. Occupation: Bookbinder

Voice: Whispers

Attributes [hide]

Cory Churchill, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)19 (+4) 14 (+2)17 (+3)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Celestial, Orc, Infernal, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Gold and topaz bottle stopper cork (900 gp). Sapphire pendant on gold chain (800 gp). 2 Thunderstones.


Social Check DCs


Ernest Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, brown cloak. He has no hair. His brown eyes peer out from beneath his broad brown hat.

Personality: He will rave to anyone who will listen. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Shoemaker for the past few years.

Motivation: Money/treasure; and expand his business

Ideals: Justice. Flaws: Ugly, Insane. Bonds: Immigrant, Rich, Job. Occupation: Shoemaker

Voice: Scottish accent

Attributes [hide]

Ernest Gracey, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 14 (+2)17 (+3) 11 (+0)15 (+2)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 gp. Jasper (70 gp). Moss agate (14 gp). 1 Half-Plate. 1 Darkwood Shield. 1 Banded mail.


Social Check DCs


Bertram Moreno, Male Human [Permalink]

Personal [hide]

Description: This western man wears tattered old clothes. His clothes are grease stained in places. He keeps his silver hair in a flapper bob. His gray eyes have a joyful gleam in them most of the time.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Bertram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born in the west, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his brother; and an old rival family wants him found

Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Family. Occupation: Butcher

Voice: Spanish accent

Attributes [hide]

Bertram Moreno, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)14 (+2) 14 (+2)7 (-2)
Skills Deception +0, Medicine +4
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 14000 cp. 1 Masterwork manacles.


Social Check DCs


Theobald Allerton, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. He wears his auburn hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He pushes his goals aggressively. He is also a coward if confronted.

History: Gifted from a young age, Theobald studied abroad. From there he went from mercenary job to mercenary job. He was granted arcane powers by his dying sister.

Motivation: Doesn't want to be a Knight and was forced into it by his family; and he has passion for adventuring and risk

Ideals: Justice, Gifted. Flaws: Fearful. Bonds: Adventurer, Family. Occupation: Knight

Voice: Slurs words

Attributes [hide]

Theobald Allerton, Male Human Fighter 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)9 (-1) 12 (+1)17 (+3)
Skills Persuasion +5, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Smokesticks. 1 Holy water. 1 Smokesticks. 4 Antitoxin.


Social Check DCs

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