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NPC Generator

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Advanced [show]


Guy Roscoe, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His skin is fair and his fingers are delicate and long. His black hair is slicked back into a classic pompadour. His brown eyes dart from person to person.

Personality: His tongue was cut out and he uses sign language. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His parents moved while he was still in utero so he is the first generation to be born here. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world.

Flaws: Disease, Impulsive. Bonds: Attractive, Immigrant, Mentor. Occupation: Knight

Voice: Soothing and warm

Attributes [hide]

Guy Roscoe, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)10 (+0) 13 (+1)13 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Geoffrey Beverly, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and wears a yellow costume with the symbols of his god on his torso. His left hand appears badly burned and disfigured. He wears a top hat to cover his moderate length silver hair. His hazel unseeing eyes seem to look past you.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. A freak accident while working with his Armorer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Disease, Terse. Bonds: Nature. Occupation: Brewer

Voice: Old thin voice

Attributes [hide]

Geoffrey Beverly, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)17 (+3) 12 (+1)4 (-3)
Skills Deception -1, Medicine +3
Senses Passive Perception 11
Languages Common, Aquan, Halfling, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1100 sp. Silver comb with moonstones (800 gp). Silver comb with moonstones (800 gp).


Social Check DCs


Peter Axton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears a white armored body suit, with a simple brown line shooting up and back down. His white hair is drawn into a tight pony tail with a cross scrunchie. He wears large thick round spectacles.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: Meet up once more with his childhood friend; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Secretive. Bonds: Military, Adventurer. Occupation: Bounty Hunter

Voice: Booming voice

Attributes [hide]

Peter Axton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)7 (-2) 10 (+0)8 (-1)
Skills Animal Handling +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1400 sp.


Social Check DCs


Roger Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is well dressed, constantly wearing a white suit, blue shirt, and tan tie. He keeps his long brown hair kept up in a rat tail. He has hazel eyes and a white hat with a blue feather.

Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He has all his life been fascinated with writing.

History: He was born several months after his father was called into army service. He was taken as a slave by a traveling circus and forced to perform He has worked as a Locksmith like his father before him.

Motivation: To protect his home; and to be a adventurer again

Ideals: Artistic. Bonds: Job, Military, Slave, Guardian. Occupation: Locksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Roger Marleigh, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)8 (-1) 11 (+0)16 (+3)
Skills Athletics +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Rose (20 gp).


Social Check DCs


Simon Cotton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and tends to wear a blue poncho over his likewise colored trousers and shirt. His left hand appears badly burned and disfigured. His black hair is kept up in a ponytail inside a small hat. He has gleaming, smiling green eyes.

Personality: Eccentric and domineering, Simon will drive conversation. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a Priest, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Simon took refuge in the ruined castle and found the beat up rapier and armor he uses now. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Extrovert, Fighting. Bonds: Nature, Poor. Occupation: Tailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Simon Cotton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)14 (+2) 8 (-1)9 (-1)
Skills Intimidation +1, Religion +4
Senses Passive Perception 9
Languages Common, Gnoll, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2000 cp.


Social Check DCs

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