Drogo Snape, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He has styled his blonde hair well, parting it to the left. His green eyes dart from person to person to random spaces in the air.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Persistence. Flaws: Mundane, Impulsive. Bonds: Immigrant, Rich. Occupation: Architect
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. Hematite (11 gp).
Trey Astley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'0". He wears a fine chain shirt which he covers with blue colored cloaks and clothing. His golden hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is very quiet and rarely speaks above a whisper. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His parents moved while he was still in utero so he is the first generation to be born here. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage
Flaws: Shy, Antagonistic, PTSD. Bonds: Immigrant, Family. Occupation: Fisher
Voice: Raspy
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Robert Yorke, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a simple black robe with white stripes complete with hood. His hair is cut close to his head. His gray eyes dart from person to person to random spaces in the air.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born in a small desert village. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently he has begun working with bootleggers and crooks.
Motivation: Wants to have a good time and be beloved; and he feels that his past leaves him morally obligated to help
Ideals: Optimist. Flaws: Racist. Bonds: Criminal record, Immigrant, Nature. Occupation: Junk Dealer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Infernal, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3000 sp. A pair of silk slippers encrusted with tiny pearls. (80 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Wymar Stanton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a fancy green suit. He wears his chestnut hair up. He has gleaming, smiling violet eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He invites people to come help in his community garden.
History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest man in the north; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Fighting, Philantrophist, Entrepeneur. Bonds: Attractive, Poor. Occupation: Masseuse
Voice: Gruff and masculine
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 30000 cp. Tourmaline (140 gp). 1 Full Plate. 1 Full Plate.
Anselm Payton, Male Human [Permalink]
Personal [hide]
Description: He has a large grey mantle and cape that has been intricately interwoven into his tan robe. His brown hair is thinning but still full. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom.
Ideals: Optimist. Flaws: Shy, Mundane. Bonds: Attractive. Occupation: Interpreter
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 10 pp. Obsidian (5 gp). Carnelian (60 gp). Eye agate (5 gp). 8 Acid flasks. 2 Smokesticks. 2 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!
