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NPC Generator

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Advanced [show]


Rolf Atherton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears many layers of old clothing at all times. His chestnut hair is lengthy. He wears a mask on his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Rolf enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered north to less war torn lands. He was granted necromantic powers by his dying brother.

Motivation: To reunite with his absent mother; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Persistence, Gifted. Flaws: Ugly, Hedonist, PTSD. Bonds: Poor. Occupation: Butcher

Voice: Thin and wheezing

Attributes [hide]

Rolf Atherton, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)10 (+0) 13 (+1)9 (-1)
Skills Athletics +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5

Possessions: 200 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Gerald Wade, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a green shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His hair is auburn and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Flattery will make him almost putty in your hands.

History: Gerald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has achieved small success as a Cartwright.

Motivation: Expand his business; and to be a spy again

Flaws: Ugly, Selfish. Bonds: Job, Poor, Mentor. Occupation: Cartwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerald Wade, Male Human Fighter 4
Medium (5'8") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)12 (+1) 17 (+3)11 (+0)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5

Possessions: 6000 sp. Hematite (14 gp). Sard (50 gp).


Social Check DCs


Clerebold Rodney, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He does not wear sleeves and tends to eschew shirts when he can avoid it, marred by beers. He has a very tight haircut. His eyes are amber and catlike.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He misses his home and complains about the freezing weather, even in summer.

History: Clerebold lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Clerebold took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Family, Nature. Occupation: Bellfounder

Voice: Old thin voice

Attributes [hide]

Clerebold Rodney, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)16 (+3) 16 (+3)14 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Draconic, Ignan, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4

Possessions: 20 pp.


Social Check DCs


Trym Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His brown hair and beard is wavy and long. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is frequently practicing swordplay.

History: From birth he was tutored by a cruel and relentless mentor. As a young adult he joined a group advocating for an improvement in Human conditions. He got away from his former life and has fallen to alcoholism.

Motivation: A strong sense of loyalty to Human people; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Addict, Racist. Bonds: Military, Mentor. Occupation: Mercenary

Voice: Cold and demanding tone

Attributes [hide]

Trym Brownrigg, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)15 (+2) 14 (+2)13 (+1)
Skills Sleight of Hand +3, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Chrysoprase (80 gp). Black pearl (400 gp). Black pearl (400 gp).


Social Check DCs


Drogo Hale, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting green shirt and pants, and he perpetually has his flail ready. His wide-brimmed hat is riddled with cuts and holes. His hazel eyes peer out from beneath his wide-brimmed green hat.

Personality: Cocky and sure of himself, he believes he is the best Doctor born in the past three hundred years. He always tries to repair and not replace. It was this mentality that drove him into the Doctor business.

History: The child of northern immigrants he idolized his father. He worked as a nervous Doctor and found it very stressful. He has drifted from career to career and currently works as a Doctor.

Motivation: Further expansion of business.

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Doctor

Voice: Mousy voice

Attributes [hide]

Drogo Hale, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)15 (+2) 10 (+0)16 (+3)
Skills Acrobatics +1, Persuasion +5
Senses Passive Perception 10
Languages Common, Goblin, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +5

Possessions: 2200 sp.


Social Check DCs

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