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NPC Generator

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Advanced [show]


Gunter Ryland, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a small bristly mustache and wavy chestnut hair. His eyes are likewise blue.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his mother out around the business and became quite the natural. He tends to his Farmer job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Farmer responsibilities is difficult.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Farmer

Voice: Speaks in third person

Attributes [hide]

Gunter Ryland, Male Human Fighter 5
Medium (6'4") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 18 (+4)15 (+2) 13 (+1)11 (+0)
Skills Athletics +7, Performance +3
Senses Passive Perception 11
Languages Common, Draconic, Gnome
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Don Gresham, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His tied-back hair is auburn. His amber unseeing eyes seem to look past you.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a bit of a xeno-phobe, disliking non-Humans.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. As a young adult he joined a group advocating for an improvement in Human conditions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A strong sense of loyalty to Human people.

Ideals: Optimist, Artistic. Flaws: Disease, Racist. Bonds: Poor. Occupation: Carpenter

Voice: Low range voice

Attributes [hide]

Don Gresham, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 7 (-2)13 (+1) 10 (+0)7 (-2)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. 1 Breastplate. 1 Half-Plate. 1 Masterwork Light wooden shield.


Social Check DCs


Everard Royal, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and likes to wear black tank tops with tan pants. His right leg appears badly burned and disfigured. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has green eyes.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is able to fit into much smaller and tighter spaces than normal.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Everard took refuge in the ruined castle and found the beat up sickle and armor he uses now. He's also a talented Sailor, but doesn't like to broadcast it.

Motivation: To be a Sailor again.

Ideals: Gifted. Bonds: Enemies, Nature, Job. Occupation: Barkeep

Voice: American accent

Attributes [hide]

Everard Royal, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)13 (+1) 8 (-1)10 (+0)
Skills Nature +3, Perception +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 80 pp.


Social Check DCs


Heward Darlington, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair and beard is wavy and long. He is baby faced.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Heward was born in the south. At a young age he loved to build and create. He moved out north to avoid the crime he committed. Being a Bather kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Athletic, Philantrophist, Persistence. Bonds: Rich, Criminal record. Occupation: Bather

Voice: Voice breaks

Attributes [hide]

Heward Darlington, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 13 (+1)14 (+2) 10 (+0)15 (+2)
Skills Deception +4, Stealth +5
Senses Passive Perception 10
Languages Common, Infernal, Terran
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 200 gp.


Social Check DCs


Gilbert Paxton, Male Human [Permalink]

Personal [hide]

Description: He wears green leather gloves, a green jacket, and tight pants. He carries a battered bow and tarnished dagger as well. His red hair is thinning but still full. He is baby faced.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gilbert hails from a village terrorized by brigands. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gilbert was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He doesn't get along with people that don't share his tastes; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur, Impeccable. Flaws: Disease. Bonds: Enemies. Occupation: Shipwright

Voice: Sore throat, cough

Attributes [hide]

Gilbert Paxton, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)13 (+1) 14 (+2)6 (-2)
Skills Intimidation +0, Stealth +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs

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