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Advanced [show]


Ernest Wedgwood, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has a large white mantle and cape that has been intricately interwoven into his grey robe. His silver hair is braided into rings. He has gleaming, smiling brown eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Energy wise he seems alert and responsive.

History: Sold as a small child to a brothel owner, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Barrister soon after.

Motivation: A strong sense of loyalty to Human people; and he is unsatisfied with his job

Ideals: Disciplined, Professionalism. Flaws: Racist. Bonds: Mentor, Job. Occupation: Barrister

Voice: Soothing and warm

Attributes [hide]

Ernest Wedgwood, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)17 (+3) 15 (+2)8 (-1)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal, Gnome, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 400 gp. 1 Antitoxin. 2 Tanglefoot bags. 4 Acid flasks.


Social Check DCs


Rolf Kimberley, Male Human [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. He carries a battered mace and tarnished bow as well. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Rolf grew up listening to his father's many stories. At a young age his father died while driving off some giants. His mother being the stubborn sort decided to stay and helped train him in bow use. After a long history of fighting, Rolf and his spouse have recently divorced.

Motivation: Meet up once more with his childhood friend; and someone believes him a fraud

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Adventurer, Enemies. Occupation: Bricklayer

Voice: Sensual and smooth

Attributes [hide]

Rolf Kimberley, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 17 (+3)8 (-1) 17 (+3)9 (-1)
Skills Acrobatics +1, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +5

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Brass mug with jade inlays (400 gp). Silver comb with moonstones (400 gp).


Social Check DCs


Reynard Wellington, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears many layers of old clothing at all times. He has a hunchback. His wide-brimmed hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Sold as a small child to a necromancer, Reynard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Poor, Nature, Mentor. Occupation: Adventurer

Voice: Farmer accent

Attributes [hide]

Reynard Wellington, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)13 (+1) 12 (+1)6 (-2)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs


Trey Kinsley, Male Human [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of the sun god on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His hair is blonde and curly. He is baby faced.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is frequently practicing swordplay.

History: Born in the south his family was never financially stable. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and to protect his home

Ideals: Athletic. Bonds: Military, Poor, Family, Guardian. Occupation: Engraver

Voice: Uses lots of figures of speech

Attributes [hide]

Trey Kinsley, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)15 (+2) 17 (+3)7 (-2)
Skills Investigation +4, Nature +4
Senses Passive Perception 13
Languages Common, Ignan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Jet (130 gp).


Social Check DCs


Gerard Denholm, Male Human [Permalink]

Personal [hide]

Description: A 5'6" southern man, he wears an entirely tan suit with grey socks and a vest with buckled shoes. His auburn hair is heavily combed to the right. His eyes are brown and beady.

Personality: His tongue was cut out and he uses sign language. He is obsessed with his god.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was very strict, and drilled into him lessons on being the perfect gentleman. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He wants to meet his childhood hero.

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Religious, Adventurer. Occupation: Detective

Voice: Slow speaker

Attributes [hide]

Gerard Denholm, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)10 (+0) 14 (+2)13 (+1)
Skills Deception +3, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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