Geoffrey Westbrook, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of shortbows, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His auburn hair is greasy and uncared for. He wears large thick round spectacles.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not believe in violence as a means to an end. He is a dedicated Guard but believes his peers are too gung-ho.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Guard arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Fighting, Passionate, Pacifist. Flaws: Ugly. Bonds: Rich. Occupation: Guard
Voice: American accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: White opal (800 gp). Malachite (5 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Drogo Royston, Male Human [Permalink]
Personal [hide]
Description: This man wears a brown tunic with green highlights, and long blue pants that bunch up around his shoes. He is muscular with a powerful set of arms. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a minor phobia of water and hates getting wet.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. He inherited the family business which he has now maintained for 9 years.
Motivation: He is currently in port desperately looking for someone to get him out; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Depressed, Fearful. Bonds: Attractive, Job, Slave. Occupation: Knight
Voice: Sore throat, cough
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 8 (-1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 3 Acid flasks.
Kody Winchester, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His brown hair is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born on a small isolated farm. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Nature, Adventurer. Occupation: Carpenter
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp.
Dustin Remington, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a hunchback. He wears his white hair up in a very large beehive style do. His gray eyes lackadaisically let the world flow into them.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. The war was a terrible time for him, and Dustin does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was a soldier and died while he was still young. Dustin was left his mother's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He seems to be bored by most things; and he is content
Flaws: Ugly, Shy, Depressed, Mundane. Bonds: Military. Occupation: Servant
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 17 (+3) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 500 gp. 1 Minor magic item.
Don Bentham, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a perfectly clean shirt and pair of pants. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Don took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Apothecary for the past few years.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Military, Job. Occupation: Apothecary
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 700 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Half-Plate. 1 Banded mail. 1 Half-Plate.
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