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NPC Generator

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Advanced [show]


Lewis Mori, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses in brown turtlenecks beneath a grey coat with blue slacks. His silver hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the east. He receives visions of the future at random moments

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has since lost track of the people in his past.

Motivation: He is unsatisfied with his job; and marry his sister to traveling adventurers

Ideals: Pacifist, Gifted. Bonds: Family, Job. Occupation: Glassblower

Voice: Jittery and nervous

Attributes [hide]

Lewis Mori, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)15 (+2) 10 (+0)9 (-1)
Skills Investigation +4, Religion +4
Senses Passive Perception 10
Languages Common, Ignan, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Kody Charlton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing the road beaten gear of a warrior. He is an epitome of beauty. He has dyed his greying black hair a little too much giving a sharp black color. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: From birth he was tutored by a cruel and relentless mentor. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has achieved small success as a Sage.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Attractive, Job, Mentor. Occupation: Sage

Voice: Old Prospector

Attributes [hide]

Kody Charlton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)16 (+3) 15 (+2)13 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Infernal, Giant, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 70 pp.


Social Check DCs


Bertram Hadley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a brown coat over a violet low-cut shirt, and a Stetson hat upon his head. With a patchy white beard and wild white hair. His hazel eyes are slightly larger than normal.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also has developed a complete distrust of the Spy profession.

History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Flaws: Ugly. Bonds: Adventurer, Job, Mentor, Rich. Occupation: Bellfounder

Voice: Irish accent

Attributes [hide]

Bertram Hadley, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3100 sp.


Social Check DCs


Balimaar Alton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a simple tan robe with grey stripes complete with hood. He has no hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to loving parents in a slum to the south. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He got away from his former life and has fallen to alcoholism.

Motivation: He wants revenge against dire rats; and many dire rats want him driven away

Flaws: Ugly, Addict, Fearful. Bonds: Poor, Enemies. Occupation: Glassblower

Voice: Russian accent

Attributes [hide]

Balimaar Alton, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 15 (+2)12 (+1)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


William Bradly, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His whole body is exceptionally muscular. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: His tongue was cut out and he uses sign language. He has a small toy that he constantly fidgets with.

History: Sold as a small child to a necromancer, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He's since become an addict/alcoholic.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Disease, Addict. Bonds: Immigrant, Attractive, Mentor. Occupation: Spice Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

William Bradly, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)16 (+3) 13 (+1)14 (+2)
Skills Nature +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Infernal, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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