Clerebold Sydney, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears dark leathers with embroidery. His auburn hair is long and unkept. His ears are large.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.
History: From birth he was tutored by a cruel and relentless mentor. Clerebold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Mentor, Nature. Occupation: Guard
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Hubert Spaulding, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy green suit. He carries with him a set of bows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His black hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a very good compulsive liar and kleptomaniac.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stableman arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Fighting. Flaws: Mundane, Shy. Bonds: Attractive, Criminal record, Rich. Occupation: Stableman
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Brown-green garnet (130 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Richard Kimberly, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He keeps his red hair in a pixie cut. His blue eyes have a joyful gleam in them most of the time.
Personality: He dislikes all the random violence that takes place in the west. He also is a firm believer in the manly ideal.
History: He was born in the west, but his parents moved at a very young age to the north. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world.
Ideals: Athletic, Pacifist. Flaws: Impulsive, PTSD. Bonds: Immigrant. Occupation: Detective
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Alexandrite (800 gp). 1 Darkwood Buckler.
Patrick Kendall, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Patrick was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Nothing but the best is good enough for him; and sabotage a competitor
Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Spice Merchant
Voice: Gruff and masculine
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 17 (+3) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Giant, Dwarven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2000 sp.
Randal Ryley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a violet shirt with thin grey vertical stripes and tan pants. His hair is red and curly. His violet eyes lackadaisically let the world flow into them.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the south to a Fisher, Randal learned a great deal about his father's area of expertise. His childhood dream was to be a Ruler, but he was a colossal failure. He tends to his Fisher job now, and dutifully fulfills any obligations he has.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son
Flaws: Depressed, Antagonistic. Bonds: Job, Family. Occupation: Fisher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5
Possessions: Just what you see.
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