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Advanced [show]


Ralf Westcott, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses well, wearing blue shirts, loose pants, and blazers most of the time. His moppish auburn hair is in a traditional bowl cut. His blue eyes peer out from beneath his small blue hat.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ralf was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ralf decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Flaws: Emotional, Disease. Bonds: Attractive, Poor, Criminal record. Occupation: Marshal

Voice: Scottish accent

Attributes [hide]

Ralf Westcott, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)8 (-1) 16 (+3)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Good lock.


Social Check DCs


Richard Kelsey, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has done his best to style his auburn hair to look like a famous performer. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born blind and as such lacked many opportunities for work. Richard was born on a far southern desert where he grew up under the tutelage of his mother, an expert Shoemaker. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Revenge.

Flaws: Antagonistic, Disease. Bonds: Enemies, Immigrant. Occupation: Shoemaker

Voice: Uses sign language

Attributes [hide]

Richard Kelsey, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)15 (+2) 15 (+2)12 (+1)
Skills Athletics +4
Senses Passive Perception 12
Languages Common, Sylvan, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp. 7 Acid flasks.


Social Check DCs


Drogo Shelley, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has a slight overbite and is overall scrawny. With bright red hair and a scraggly beard. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Tailor and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Religious, Mentor, Family. Occupation: Tailor

Voice: Spanish accent

Attributes [hide]

Drogo Shelley, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Patrick Shirley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears just a tan suit. He has styled his silver hair well, parting it to the left. He has a dull look in his gray eyes.

Personality: He likes to make people angry or surprised. He also is a firm believer in the manly ideal.

History: His father raised him in a mountain cabin. Through the years after Patrick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Patrick's mother didn't care for him much, and the feeling was mutual. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To prove his worth to the world.

Flaws: Antagonistic, Impulsive, Secretive. Bonds: Nature. Occupation: Seamstress

Voice: High pitched and raspy

Attributes [hide]

Patrick Shirley, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)11 (+0) 9 (-1)10 (+0)
Skills Investigation +2, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


William Royal, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in blue turtlenecks beneath a grey coat with red slacks. He keeps his long black hair kept up in a rat tail. He is baby faced.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A true patriot, William would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He got into the Ploughman business at a young age. William liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's also a talented Barrister, but doesn't like to broadcast it.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic. Bonds: Military, Job, Nature. Occupation: Ploughman

Voice: Slow speaker

Attributes [hide]

William Royal, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 12 (+1)12 (+1)
Skills Arcana +4, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1900 sp. 4 Alchemist’s fire. 4 Tanglefoot bags.


Social Check DCs

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