Gunter Fulton, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears dark leathers with embroidery. His clothes are grease stained in places. His hair is long and red with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. His fierce green eyes like to dwell on things.
Personality: A skeptical and narcissistic man, Gunter's first love is himself. His second love is also himself. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He left for the east, certain he would find work there.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable. Bonds: Poor, Immigrant, Military, Debt. Occupation: Sailor
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 12000 cp.
Ralf Harper, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a robe, a symbol of death around his neck, and a hand crossbow on his belt. His chestnut hair is heavily combed to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He believes the world needs to unite to get rid of brigands once and for all.
History: Ralf hails from a village terrorized by brigands. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in hand crossbow use. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against brigands
Ideals: Fighting, Athletic. Flaws: Insane, Secretive. Bonds: Enemies. Occupation: Sage
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
Possessions: 700 gp. Chrysoprase (30 gp). Iolite (30 gp). Emerald (1600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Henry Jacobs, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses in brown turtlenecks beneath a black coat with yellow slacks. His chestnut hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not believe in violence as a means to an end. He is a dedicated Guard but believes his peers are too gung-ho.
History: Born in the west his family was never financially stable. Cursed with vampirism at a very young age, Henry has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is currently in port desperately looking for someone to get him out; and he desires power and/or immortality
Ideals: Pacifist. Flaws: Sensitive, Disease. Bonds: Attractive, Poor. Occupation: Guard
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 7 (-2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 17000 cp.
Kyle Law, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is well dressed, constantly wearing a white suit, grey shirt, and yellow tie. His head has been shaved. This violet eyed southerner is not easily forgotten.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invites people to come help in his community garden.
History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Apothecary
Voice: Timid voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 8 (-1) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Aquan, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2500 sp.
Everard Easton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is dressed in an above average manner. He has moderate length golden hair. His green eyes are passionate and lively.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He receives visions of the future at random moments
History: The child of eastern immigrants he idolized his father. His father was a soldier and died while he was still young. Everard was left his father's suit of armor and trained in its use and care. He was granted divine powers by his dying sister.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Gifted. Bonds: Attractive, Immigrant, Military. Occupation: Mayor
Voice: Whispers
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. Silver pearl (40 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!