Manfred Addington, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and prefers to wear grey pants and tee shirts. His hair is auburn and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with lycanthropy at a very young age, Manfred has worked very hard to control his curse. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer, Immigrant. Occupation: Glassblower
Voice: German accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 10 pp. 1 Minor magic item.
Geoffrey Altham, Male Human [Permalink]
Personal [hide]
Description: He wears a tan armored body suit, with a simple green line shooting up and back down. His hair is cut close to his head. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He got away from his former life and has fallen to alcoholism.
Motivation: He feels threatened by others.
Ideals: Justice. Flaws: Fearful. Bonds: Religious, Mentor. Occupation: Layabout
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Chrysoberyl (80 gp). Freshwater pearl (11 gp). Chalcedony (50 gp). 1 Breastplate. 1 Darkwood Shield. 1 Chain shirt.
Patrick Upton, Male Human [Permalink]
Personal [hide]
Description: He wears green painted combat armor at almost all times. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is slicked back into a classic pompadour. He is baby faced.
Personality: He snorts whenever he laughs or is feeling confident. He enjoys reading and quiet.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Tailor, but he was a colossal failure. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is unsatisfied with his job.
Ideals: Logical. Bonds: Attractive, Slave, Job. Occupation: Shepherd
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp.
Kyle Fawcett, Male Human [Permalink]
Personal [hide]
Description: He wears a brown shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. He has a brown handlebar mustache and slicked back brown hair. His violet eyes dart from person to person to random spaces in the air.
Personality: He is almost excessively polite to everyone, even when angry. He has a minor phobia of water and hates getting wet.
History: The child of a Layabout, who enjoyed hunting, Kyle was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He's since become an addict/alcoholic.
Motivation: He doesn't get along with people that don't share his tastes; and he is wracked by social anxiety
Ideals: Impeccable. Flaws: Shy, Fearful, Addict. Bonds: Nature. Occupation: Hunter
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Odo Ansley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'0", this man wears light armors faded through time and improper care. His brown hair is singed and shortened. His thin eyebrows rest above his beady brown eyes.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is obsessed with finding treasure.
History: Odo was born the youngest of three triplets. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Days after completing his studies, news broke out that his hometown was attacked by orcs. Odo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: He desires power and/or immortality.
Flaws: Ugly. Bonds: Enemies, Adventurer, Family. Occupation: Mercenary
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Everburning torch.
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