Adelard Wade, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He prefers to wear white clothing when he does not wear armor. His silver hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is irascible and easily irritated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His religion dominates his actions.
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Religious. Occupation: Glassblower
Voice: Squeaky
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 5 (-3) | 19 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Celestial, Halfling, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +6
Possessions: 1 Minor magic item.
Heward Graeme, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is also unnaturally pale. His brown hair is drawn into a tight pony tail with a card scrunchie. His hazel eyes peer out from beneath his Stetson brown hat.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Heward grew up listening to his mother's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To settle down with his crush; and he's in love
Flaws: Ugly. Bonds: Enemies, Has a crush, Adventurer, Criminal record. Occupation: Mortician
Voice: Squeaky
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1700 sp. 1 Silk rope. 1 Bullseye lantern. 1 Bullseye lantern.
Solomon Dalton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses like a well dressed Server does. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Around other people he will do his best to conceal his emotions and appear jolly.
History: Gifted from a young age, Solomon studied abroad. After coming to the age of reason, Solomon took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Server like his father before him.
Motivation: To unite with his sister; and to be a scribe again
Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Job, Family. Occupation: Server
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Blue quartz (4 gp). Peridot (30 gp).
Clerebold Jacobs, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He wears an entirely red suit with yellow socks and a vest with buckled shoes. He wears a feathered hat to cover his moderate length red hair. His eyes are brown.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Clerebold is combative with any and all who dare try his patience in the slightest.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. By chance he met his sister recently and the two have been together since.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Justice. Flaws: Disease. Bonds: Rich, Family, Adventurer. Occupation: Mayor
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 9 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Tim Rayden, Male Human [Permalink]
Personal [hide]
Description: He wears just a black suit. He is portly but not overly obese. His black hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are green and beady.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born in a small village he learned the ways of the warrior from his father. He moved out east to avoid the crime he committed. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Job, Criminal record. Occupation: Sculptor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Gnome, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3100 sp.
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Their contribution stands as a beacon of hope for all adventurers!