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NPC Generator

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Advanced [show]


Theobald Braxton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his long chestnut hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mercenary arts, while his mother instructed him in etiquette, music and courtly manner. A few years later when the east was not economically sound they moved to his current location. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent father.

Flaws: Insane, Ugly. Bonds: Family, Rich, Immigrant. Occupation: Mercenary

Voice: pre-pubescent

Attributes [hide]

Theobald Braxton, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Odo Gladstone, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His silver hair has been sun bleached extensively. His eyes are likewise amber.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He takes great joy in being the best Laborer in town.

History: When he was but 7 years old his parents immigrated from the south. Odo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Bonds: Rich, Enemies, Job, Immigrant, Adventurer. Occupation: Laborer

Voice: Loud with bravado

Attributes [hide]

Odo Gladstone, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)9 (-1) 8 (-1)15 (+2)
Skills Animal Handling +1, Arcana +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Theobald Spaulding, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears dark leathers with embroidery. His right hand appears badly burned and disfigured. He has a long blonde beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy, self-centered, vain, and jealous.

History: From birth he was tutored by a cruel and relentless mentor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Theobald and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Flaws: Insane, Antagonistic, Selfish. Bonds: Mentor. Occupation: Interpreter

Voice: Speaks with squeezed throat

Attributes [hide]

Theobald Spaulding, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 9 (-1)13 (+1)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Sard (70 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Godfrey Barlow, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a perfectly clean shirt and pair of pants. He keeps his long blonde hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: He likes to make people angry or surprised. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Godfrey was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. As a young adult he joined a group advocating for an improvement in Human conditions. He has dedicated himself to building a better kind of golem.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Flaws: Antagonistic, Racist. Bonds: Attractive, Adventurer, Poor. Occupation: Mercenary

Voice: Pronounces O like U

Attributes [hide]

Godfrey Barlow, Male Human Fighter 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 9 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 5 (-3)16 (+3) 7 (-2)14 (+2)
Skills Animal Handling +1, Deception +5
Senses Passive Perception 8
Languages Common, Ignan, Aquan, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Hubert Beitz, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. With a patchy golden beard and wild golden hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Hubert was born in the north. At a young age he loved to build and create. He moved out west to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he's repulsed by the pc

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Mentor, Criminal record. Occupation: Marshal

Voice: Hard of hearing, loud

Attributes [hide]

Hubert Beitz, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)15 (+2) 13 (+1)16 (+3)
Skills Acrobatics +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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