Frederick Darby, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a green tunic with brown highlights, and long blue pants that bunch up around his shoes. His black hair, when down, is lengthy. He wears large thick round spectacles.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. Energy wise he seems alert and responsive.
History: He was born at the edge of vast island. In his 16th year, his parents were killed by a goblins raid, leaving Frederick alone in the world. After a stint in an orphanage, he was adopted. He now travels the world, in search of power and loot.
Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and wants to open a new tavern
Ideals: Athletic, Professionalism. Bonds: Enemies, Nature, Adventurer, Job. Occupation: Guard
Voice: Aggressive tone
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 19000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gerard Lester, Male Human [Permalink]
Personal [hide]
Description: He has a large tan mantle and cape that has been intricately interwoven into his brown robe. He is physically well-built. He has moderate length silver hair. His face is scarred and worn.
Personality: Gerard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He cannot resist a sob story and will often dote over anyone who has one.
History: Gifted from a young age, Gerard studied abroad. Through the years after Gerard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gerard's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Artistic, Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Occupation: Soapmaker
Voice: Timid voice
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Silver pearl (80 gp). Chrysoberyl (80 gp). Golden pearl (80 gp). Black pearl (1000 gp).
Norman Appleton, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and likes to wear brown tank tops with blue pants. His skin is also unnaturally pale. His hair is short and black. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He dislikes all the random violence that takes place in the west. He is a very good compulsive liar and kleptomaniac.
History: Born to a Mortician, his mother struggled to pay the bills. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Ideals: Pacifist. Flaws: Ugly. Bonds: Criminal record, Poor, Adventurer. Occupation: Carter
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 400 gp. Aquamarine (900 gp). Chalcedony (20 gp). Jasper (20 gp). Hematite (16 gp).
Gunter Warwick, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a brown costume with the symbols of the four houses of cards on his torso. His black hair is slicked back into a classic pompadour. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Gunter hails from a village terrorized by gnolls. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.
Motivation: Many gnolls want him driven away.
Flaws: Ugly, Emotional. Bonds: Poor, Adventurer, Enemies. Occupation: Painter
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 20 pp. Golden yellow topaz (200 gp). Aquamarine (200 gp). Black pearl (200 gp).
Hubert Tinley, Male Human [Permalink]
Personal [hide]
Description: He wears a brown shirt with thin pastel vertical stripes and blue pants. His skin is fair and his fingers are delicate and long. He keeps his blonde hair in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Flattery will make him almost putty in your hands.
History: He was born the only child of a wealthy merchant. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and wants to open a new tavern
Ideals: Entrepeneur, Gifted. Flaws: Selfish. Bonds: Attractive, Job. Occupation: Marshal
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 16 (+3) | 6 (-2) |
Senses Passive Perception 15
Languages Common, Dwarven, Undercommon, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!