Peter Fidget, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He has a small bristly mustache and wavy red hair. His green eyes dart from person to person to random spaces in the air.
Personality: He will rave to anyone who will listen. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Peter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Peter's mother didn't care for him much, and the feeling was mutual. He has been saving his money to try and buy his sister's freedom.
Motivation: He has money and likes to spend it; and to unite with his sister
Flaws: Insane, Antagonistic. Bonds: Rich, Family. Occupation: Baker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Nicholas Law, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is wearing a long, violet cloak. His small hat is riddled with cuts and holes. His eyes are a pleasant gray.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. When Nicholas reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Nicholas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: He wants revenge against gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Enemies, Religious, Military. Occupation: Bricklayer
Voice: Whispers
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Giant, Gnome, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Arnold Beverly, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his pickaxe. His long black hair is drawn into a two foot long braid. His eyes are brown and he is always smoking a pipe.
Personality: Overbrimming with self-confidence, Arnold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Born in the east his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. Due to his spouse's obsession with being a Seamstress they were divorced and he won custody of their son. He worked as a Detective, and he later adopted a second son.
Motivation: Marry his brother to traveling adventurers; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Bonds: Family, Poor, Job. Occupation: Detective
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Norman Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He dresses well, wearing black shirts, loose pants, and blazers most of the time. With a patchy silver beard and wild silver hair. His brown eyes are slightly larger than normal.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: His religion dominates his actions; and nothing but the best is good enough for him
Ideals: Joker, Impeccable. Bonds: Attractive, Religious, Rich. Occupation: Masseuse
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 12 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 4 (-3) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
Possessions: 400 gp.
Balimaar Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is tall, broad shouldered and powerfully built. His hair is long and red with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. His gray eyes dart from person to person to random spaces in the air.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with finding treasure.
History: He was born in a small island village. Like his father and his brother before him, after school he went straight into learning to become a Cartwright. He now travels the world, in search of power and loot.
Motivation: To be a Priest again; and an old rival family wants him found
Flaws: Emotional. Bonds: Adventurer, Nature, Job, Family. Occupation: Cartwright
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Solid gold idol (900 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
