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NPC Generator

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Advanced [show]


Alex Benson, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and wears baggy black pantaloons and a blue scarf. His left leg appears badly burned and disfigured. His golden hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to make almost anything out of random pieces of junk.

History: His father raised him in a mountain cabin. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the west; and he's in love

Ideals: Gifted, Entrepeneur. Flaws: Disease. Bonds: Nature. Occupation: Navigator

Voice: Hard of hearing, loud

Attributes [hide]

Alex Benson, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)12 (+1) 9 (-1)11 (+0)
Skills Deception +2, History +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Drogo Alston, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears clothing that is held on in multiple layers but all of it is in poor condition. His right leg appears badly burned and disfigured. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born on a small isolated farm. Drogo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Drogo and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he has a crush on the local armorer

Flaws: Antagonistic. Bonds: Poor, Attractive, Nature. Occupation: Sculptor

Voice: Squeaky

Attributes [hide]

Drogo Alston, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills Acrobatics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Aquan, Draconic
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Percival Warwick, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is matted, messy, and big. His eyes are hazel and beady.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Percival is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Gifted from a young age, Percival studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent mother

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Bowyer

Voice: Tuts and clicks tongue

Attributes [hide]

Percival Warwick, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 7 (-2)12 (+1) 17 (+3)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. 4 Thunderstones. 2 Tanglefoot bags.


Social Check DCs


Kody Woods, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green clothing when he does not wear armor. He has a slight overbite and is overall scrawny. His red hair is cut short. His gray eyes have a joyful gleam in them most of the time.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He misses his home and complains about the freezing weather, even in summer.

History: Born to a Stableman, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Persistence. Bonds: Immigrant, Poor, Adventurer. Occupation: Adventurer

Voice: Timid voice

Attributes [hide]

Kody Woods, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)11 (+0) 18 (+4)5 (-3)
Skills Performance -1, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2200 sp.


Social Check DCs


Geoffrey Kenley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, pastel cloak. He is bristling with hidden weapons, mostly rapiers and crossbows. His red hair is thinning but still full. His hazel eyes peer out from beneath his deerstalker pastel hat.

Personality: He loves telling others what to do and how they should feel about things. Flattery will make him almost putty in your hands.

History: He was born the only child of a wealthy merchant. Geoffrey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Geoffrey decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now mingles about in high society.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Opinionated, Entrepeneur. Flaws: Selfish. Bonds: Criminal record, Rich, Religious. Occupation: Barber

Voice: Jittery and nervous

Attributes [hide]

Geoffrey Kenley, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)15 (+2) 9 (-1)9 (-1)
Skills Intimidation +1, Stealth +2
Senses Passive Perception 9
Languages Common, Abyssal, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs

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