Chad Wesley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a very tight haircut. He tend to wears goggles to shield his eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. Flattery will make him almost putty in your hands.
History: Chad was born in the north. At a young age he loved to build and create. Chad was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Chad decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has comitted a past crime that haunts him to this day
Ideals: Persistence. Flaws: Racist, Selfish. Bonds: Immigrant, Criminal record, Adventurer. Occupation: Adventurer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Frederick Dayton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a black collared shirt and violet pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His long chestnut hair reaches down to his waist. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the west his family was never financially stable. He went to a religious school and was inspired by the priests there in charitable deeds. He has achieved small success as a Roofer.
Motivation: To be a Beggar again; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Addict. Bonds: Job, Poor, Religious. Occupation: Roofer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Lewis Westbrook, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. His white hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He works hard and plays hard.
History: He was raised in a white middle class family as the only child. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety; and to find somewhere to settle down
Ideals: Opinionated. Flaws: Ugly, Hedonist, Mundane, Fearful. Bonds: Nature. Occupation: Marshal
Voice: Posh accent
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2500 sp.
Heward Stanley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He is typically in his Map Maker uniform. He has a hunchback. He has dyed his greying white hair a little too much giving a sharp white color. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is very quiet and rarely speaks above a whisper. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He got into the Map Maker business at a young age. He worked as a nervous Map Maker and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand his business; and to be a stylist again
Flaws: Ugly, Addict, Shy, Impulsive. Bonds: Job. Occupation: Map Maker
Voice: Spits words with contempt
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Halfling
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 200 gp.
William Barton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His wide-brimmed hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a very good compulsive liar and kleptomaniac.
History: William was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A rival would like him out of the picture.
Ideals: Disciplined. Flaws: Ugly. Bonds: Criminal record, Job, Adventurer. Occupation: Cook
Voice: pre-pubescent
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 16 (+3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnoll, Gnome, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2200 sp. Deep blue spinel (900 gp).
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