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NPC Generator

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Advanced [show]


Gerard Darlington, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a rose on it. His long chestnut hair is drawn into a two foot long braid. He is baby faced.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He works hard and plays hard.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. A freak accident while working with his Doctor father left him crippled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Philantrophist. Flaws: Antagonistic, Hedonist, Disease. Bonds: Adventurer. Occupation: Bellfounder

Voice: Speaks in third person

Attributes [hide]

Gerard Darlington, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 4 (-3)15 (+2) 8 (-1)12 (+1)
Skills Animal Handling +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


John Clapham, Male Human [Permalink]

Personal [hide]

Description: This southern man is generally shirtless and showing off his tattooed chest. His clothes are grease stained in places. He wears his red hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He's also a talented Seamstress, but doesn't like to broadcast it.

Motivation: He wants revenge against dire rats; and he is unsatisfied with his job

Ideals: Impeccable. Bonds: Poor, Immigrant, Enemies, Religious, Job. Occupation: Miller

Voice: Dark and ominous

Attributes [hide]

John Clapham, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 17 (+3)10 (+0)
Skills Investigation +2, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Bertram Byron, Male Human [Permalink]

Personal [hide]

Description: He wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His head has been shaved. He wears a mask on his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Many goblins want him driven away; and revenge

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Enemies, Nature. Occupation: Crown-heir

Voice: Tuts and clicks tongue

Attributes [hide]

Bertram Byron, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)11 (+0) 10 (+0)10 (+0)
Skills Intimidation +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Ernest Dayton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His head has been shaved. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a small toy that he constantly fidgets with.

History: He was born in the south, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He's since become an addict/alcoholic.

Motivation: He feels the way he acts is they only way to get by in the world; and he is not mentally stable, and does not behave rationally

Ideals: Impeccable. Flaws: Ugly, Addict, Insane. Bonds: Immigrant. Occupation: Slave Trader

Voice: Dark and ominous

Attributes [hide]

Ernest Dayton, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 8 (-1)8 (-1) 11 (+0)7 (-2)
Skills Investigation +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Jocelyn Kensley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a faded coat and loose pants complete with small hat. His auburn hair has been sun bleached extensively. His fierce gray eyes like to dwell on things.

Personality: He acts crazy and hedonistic. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the east his family was never financially stable. Jocelyn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: To share knowledge with the world; and to reunite with his old friends

Ideals: Logical. Flaws: Hedonist, Secretive. Bonds: Poor, Adventurer. Occupation: Assassin

Voice: Ums and uhs a lot

Attributes [hide]

Jocelyn Kensley, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)15 (+2) 11 (+0)13 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 10
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. Jet (150 gp). Obsidian (8 gp). Chalcedony (80 gp). Blue sapphire (500 gp). 1 Minor magic item.


Social Check DCs

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