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Advanced [show]


Rolf Shelby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who has the majority of his body covered in plate. His chestnut hair is greasy and uncared for. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Roofer

Voice: Draws out vowels

Attributes [hide]

Rolf Shelby, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)17 (+3) 8 (-1)12 (+1)
Skills Deception +3, Religion +5
Senses Passive Perception 9
Languages Common, Giant, Goblin, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Pink pearl (50 gp). Blue quartz (9 gp). Aquamarine (700 gp). Sard (50 gp).


Social Check DCs


Shane Elton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and dresses in collared shirts and wears a proper scarf over his head. His hair is black and very short. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Flattery will make him almost putty in your hands.

History: He was born to a criminal king-pin and mafia family Shane was born on a far southern forest where he grew up under the tutelage of his father, an expert Fisher. Being a Fisher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day

Ideals: Disciplined. Flaws: Ugly, Selfish. Bonds: Criminal record, Immigrant. Occupation: Fisher

Voice: Gruff and masculine

Attributes [hide]

Shane Elton, Male Human Fighter 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)16 (+3) 11 (+0)11 (+0)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 10
Languages Common, Ignan, Auran, Infernal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3

Possessions: 200 gp. Deep blue spinel (1000 gp). Alexandrite (1000 gp). Lapis lazuli (12 gp). Black pearl (1000 gp). 1 Minor magic item.


Social Check DCs


Gerard Graham, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a long, white, dusty cloak. His silver hair is kept up in a ponytail inside a wide-brimmed hat. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Gerard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Find a way to reverse the transformation of his sister; and a rival would like him out of the picture

Ideals: Artistic, Justice. Flaws: Insane. Bonds: Attractive, Criminal record, Family. Occupation: Dilettante

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerard Graham, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)13 (+1) 11 (+0)14 (+2)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Eyepatch with mock eye of sapphire and moonstone (700 gp).


Social Check DCs


Raymond Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his silver hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the east to a Soapmaker, Raymond learned a great deal about his mother's area of expertise. A gifted student he started as a Weaver, but he got bored and became a Soapmaker. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Logical. Bonds: Attractive, Criminal record, Job. Occupation: Soapmaker

Voice: Mumbles to self between sentences

Attributes [hide]

Raymond Winthrop, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)15 (+2) 10 (+0)14 (+2)
Skills Deception +4, Perception +2
Senses Passive Perception 12
Languages Common, Giant, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 17000 cp. 4 Alchemist’s fire. 3 Holy water.


Social Check DCs


Anselm Moreno, Male Human [Permalink]

Personal [hide]

Description: A 5'9" northern man, he wears a red costume with the symbols of his god on his torso. He has dyed his greying red hair a little too much giving a sharp red color. He wears an eyepatch.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. A true patriot, Anselm would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of a Miner, who enjoyed hunting, Anselm was taken on many hunting expeditions. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying sister.

Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Ugly, Sensitive. Bonds: Military, Nature. Occupation: Baker

Voice: Aggressive tone

Attributes [hide]

Anselm Moreno, Male Human Fighter 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)6 (-2) 10 (+0)13 (+1)
Skills Arcana +1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Breastplate.


Social Check DCs

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