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NPC Generator

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Advanced [show]


Kyle Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He typically wears blue cloth garments or leather armor. He has a hunchback. His long black hair is drawn into a two foot long braid. This brown eyed northerner is not easily forgotten.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by giants. Kyle was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Sensitive. Bonds: Military, Religious, Enemies. Occupation: Carter

Voice: Mumbles to self between sentences

Attributes [hide]

Kyle Bradshaw, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)16 (+3) 11 (+0)13 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Ignan, Elven, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. Silver pearl (90 gp). Sard (80 gp). Amber (90 gp).


Social Check DCs


Gilbert Altham, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and his gloved hand is found clutching a scythe. He has shaved his head bald. His eyes are blue.

Personality: He is witty, but his monotone delivery comes off as unnerving He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a criminal king-pin and mafia family Gilbert was born on a far northern desert where he grew up under the tutelage of his mother, an expert Sailor. After months of barely getting by, Gilbert managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker. Flaws: Shy. Bonds: Rich, Criminal record, Immigrant. Occupation: Sailor

Voice: Can't modulate volume

Attributes [hide]

Gilbert Altham, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)10 (+0) 13 (+1)14 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1300 sp.


Social Check DCs


Thomas Westcott, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His golden hair is unkempt and raggedy. He is baby faced.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He cannot resist a sob story and will often dote over anyone who has one.

History: Thomas was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their son. He worked as a Blacksmith, and he later adopted a second son.

Motivation: To reunite with his absent father; and doesn't want to be a blacksmith and was forced into it by his family

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Poor, Family. Occupation: Blacksmith

Voice: Old Prospector

Attributes [hide]

Thomas Westcott, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)6 (-2) 11 (+0)15 (+2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 60 pp.


Social Check DCs


Kody Stanton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is typically in his Body Guard uniform. His hair is long and chestnut with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a small toy that he constantly fidgets with.

History: Kody was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His necromantic abilities were realized during a raid on his village. He became a Body Guard soon after.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Job, Poor. Occupation: Body Guard

Voice: Pirate accent

Attributes [hide]

Kody Stanton, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)13 (+1) 12 (+1)9 (-1)
Skills Insight +3, Stealth +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Adam Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a blue tunic with green highlights, and long black pants that bunch up around his shoes. His hair is silver and very short. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Overbrimming with self-confidence, Adam isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is afraid of women and trembles around them

History: Born in the west to a Roofer, Adam learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Adam took refuge in the old dungeon and found the beat up mace and armor he uses now. He struck the Roofer job and began his own company from there.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and balancing his hectic life and new roofer responsibilities is difficult

Ideals: Athletic, Impeccable. Flaws: Shy, Greedy. Bonds: Job, Nature. Occupation: Roofer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Adam Eastoft, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)8 (-1) 12 (+1)10 (+0)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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