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NPC Generator

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Advanced [show]


Raymond Conway, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His tied-back hair is black. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a desert tribe. Like his father and his brother before him, after school he went straight into learning to become a Adventurer. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.

Motivation: Obtaining odd cultural Human artifacts is his passion; and expand his business

Ideals: Entrepeneur. Flaws: Shy. Bonds: Nature, Job, Adventurer. Occupation: Adventurer

Voice: Soothing and warm

Attributes [hide]

Raymond Conway, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)13 (+1) 13 (+1)16 (+3)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Robert Hayden, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a long brown beard with little hanging trinkets. His ears are large.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Robert was raised in a hard working conservative environment. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now travels the world, in search of power and loot.

Motivation: To protect his home; and meet up once more with his childhood friend

Flaws: Ugly, Shy. Bonds: Adventurer, Job, Family, Guardian. Occupation: Bricklayer

Voice: High pitched and raspy

Attributes [hide]

Robert Hayden, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 17 (+3)12 (+1) 9 (-1)11 (+0)
Skills Acrobatics +6, Persuasion +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +3

Possessions: 100 gp. Jade (150 gp).


Social Check DCs


Geoffrey Shipley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a well pressed and immaculate suit (or dress). His hair is long and black with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. His violet unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Butcher father left him crippled. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He uses money and sex appeal to get what he needs; and to get a good night's sleep

Flaws: Ugly, Disease, Insomniac, Secretive. Bonds: Poor. Occupation: Miller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Geoffrey Shipley, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)12 (+1) 17 (+3)15 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


William Garfield, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses well, typically a more casual-formal manner. He keeps his blonde hair in a pixie cut. His gray eyes dart from person to person to random spaces in the air.

Personality: William is depressed about a lot of things. He tends to be a nihilist. He does not believe in violence as a means to an end. He is a dedicated Doctor but believes his peers are too gung-ho.

History: William was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels kind of lost in life.

Ideals: Athletic, Pacifist. Flaws: Depressed, Insane. Bonds: Attractive. Occupation: Doctor

Voice: Nasally tone

Attributes [hide]

William Garfield, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)13 (+1) 16 (+3)10 (+0)
Skills Religion +3, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. 1 Holy water. 1 Holy water.


Social Check DCs


Peter Windsor, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries a battered lance and tarnished crossbow as well. His hair is long and chestnut with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. He has gleaming, smiling gray eyes.

Personality: He is a Barkeep first and foremost. He believes firmly that knowledge should be universal. He is harsh and unforgiving.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. A gifted student he started as a Slave Trader, but he got bored and became a Barkeep. He has worked as a Barkeep like his father before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Religious, Enemies. Occupation: Barkeep

Voice: Farmer accent

Attributes [hide]

Peter Windsor, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)10 (+0) 12 (+1)14 (+2)
Skills Arcana +2, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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