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NPC Generator

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Advanced [show]


Gomory Presley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tattered old clothes. He has no hair. He wears a mask on his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invites people to come help in his community garden.

History: Born in the east to a Gardener, Gomory learned a great deal about his father's area of expertise. He was taken as a slave by a traveling circus and forced to perform He used his abilities to travel the world and help people.

Motivation: To be a Doctor again.

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Job, Slave. Occupation: Gardener

Voice: French accent

Attributes [hide]

Gomory Presley, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)9 (-1) 11 (+0)14 (+2)
Skills Insight +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: Tourmaline (120 gp). Amethyst (120 gp).


Social Check DCs


Lewis Clive, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and wears a black shirt with thin brown vertical stripes and white pants. His hair is always cut to a buzz. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Lewis hails from a village terrorized by drow. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to trick people and travel the world for free.

Motivation: He feels kind of lost in life; and revenge

Flaws: Addict, Depressed. Bonds: Rich, Enemies, Criminal record. Occupation: Architect

Voice: Low rumbling, strings words together

Attributes [hide]

Lewis Clive, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)16 (+3) 7 (-2)17 (+3)
Skills Arcana +5, Performance +5
Senses Passive Perception 8
Languages Common, Orc, Aquan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Lewis Hastings, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a white vest and prefers blue and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is smooth and relatively long. He has gleaming, smiling gray eyes.

Personality: Lewis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is used to getting what he wants. In part because he is a meticulous planner.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Lewis was left his mother's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their daughter. He worked as a Navigator, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and doesn't want to be a navigator and was forced into it by his family

Ideals: Extrovert, Professionalism. Flaws: Ugly. Bonds: Military, Family. Occupation: Navigator

Voice: Rolls R's

Attributes [hide]

Lewis Hastings, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)10 (+0) 6 (-2)15 (+2)
Skills Investigation +2, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 30000 sp.


Social Check DCs


Theodoric Beitz, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears silk and lounges about seductively. His tied-back hair is brown. His violet eyes have a joyful gleam in them most of the time.

Personality: Theodoric speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a great chef.

History: He comes from a rich eastern family. Theodoric was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Theodoric decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels the way he acts is they only way to get by in the world; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable, Gifted. Bonds: Attractive, Rich, Criminal record. Occupation: Painter

Voice: Raspy

Attributes [hide]

Theodoric Beitz, Male Human Fighter 5
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)10 (+0) 9 (-1)9 (-1)
Skills Athletics +3, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Holton, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.

Personality: He is fixated on the number 83. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a necromancer, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal singing training, and achieved minor success. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Artistic. Flaws: Insane, Secretive. Bonds: Attractive, Mentor. Occupation: Miller

Voice: Aggressive tone

Attributes [hide]

Everard Holton, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)9 (-1) 15 (+2)7 (-2)
Skills Acrobatics +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 1100 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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