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Advanced [show]


Norman Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a fancy white suit. He sports a long blonde beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Norman was born the youngest of three triplets. He was taken from his home at a very young age. Now he works as a music tutor during his time off.

Motivation: An old rival family wants him found.

Ideals: Artistic, Logical. Bonds: Attractive, Adventurer, Family, Slave. Occupation: Brewer

Voice: German accent

Attributes [hide]

Norman Emsworth, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)13 (+1) 15 (+2)8 (-1)
Skills Arcana +3, Athletics +2
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gerard Whitby, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Scribe. His tied-back hair is silver. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also hits on women, regardless of circumstances.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gerard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He's repulsed by the PC; and to reunite with his absent father

Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Enemies, Family. Occupation: Scribe

Voice: German accent

Attributes [hide]

Gerard Whitby, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)9 (-1) 17 (+3)13 (+1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3200 sp.


Social Check DCs


William Kenley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and carries flails. His auburn hair is cut short with large spiked bangs in the front. He has a dull look in his violet eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a very good compulsive liar and kleptomaniac.

History: Born to a pair of adventurers, William grew up listening to his mother's many stories. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Fighting, Impeccable. Bonds: Rich, Criminal record, Adventurer. Occupation: Scribe

Voice: Relaxed voice

Attributes [hide]

William Kenley, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 12 (+1)15 (+2)
Skills Performance +4, Religion +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Trym Anderton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears suspenders and green workpants. His shirt is black, and he wears a heavy green leather apron most of the time. His whole body is exceptionally muscular. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady brown eyes.

Personality: He dislikes all the random violence that takes place in the north. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Beggar arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Pacifist. Flaws: Ugly, Impulsive. Bonds: Immigrant, Rich. Occupation: Beggar

Voice: Draws out vowels

Attributes [hide]

Trym Anderton, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 16 (+3)9 (-1) 15 (+2)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +0 / 1d10-2, Grapple +4

Possessions: 300 gp. Iolite (60 gp). Chrysoberyl (100 gp). Azurite (12 gp). Sard (60 gp).


Social Check DCs


John Deighton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a worn and beaten armor. His long white hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted arcane powers by his dying sister.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Poor, Mentor. Occupation: Barkeep

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Deighton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 17 (+3)16 (+3)
Skills Athletics +2, Religion +4
Senses Passive Perception 13
Languages Common, Undercommon, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp. Coral (40 gp).


Social Check DCs

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