Diggory Allerton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears silk and lounges about seductively. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. This blue eyed southerner is not easily forgotten.
Personality: He acts crazy and hedonistic. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born to a pair of adventurers, Diggory grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Criminal record, Adventurer. Occupation: Baker
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Celestial, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: Silver comb with moonstones (700 gp).
Bernard Watson, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears bulky blue painted plate armor. He has white hair. His face is covered beneath a completely black helmet.
Personality: He has always had a great fascination with Human culture. Bernard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Bernard was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He has been a successful dealer in antiques buying low and selling high.
Motivation: To reunite with his absent father; and balancing his hectic life and new gardener responsibilities is difficult
Ideals: Entrepeneur. Flaws: Racist, Hedonist. Bonds: Job, Family. Occupation: Gardener
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Banded mail. 1 Buckler.
Peter Kendal, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a flattop hair cut. His eyes are amber.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not trust anyone and sleeps with one eye open.
History: Peter was born in the east. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Peter took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He is unsatisfied with his job; and to get a good night's sleep
Ideals: Persistence. Flaws: Insomniac. Bonds: Nature, Family, Job. Occupation: Mason
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Rolf Spalding, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes dart from person to person to random spaces in the air.
Personality: He is extraordinarily eccentric. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He is a Lamia in disguise. He went to a religious school and was inspired by the priests there in charitable deeds. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is compelled to act according to his religious beliefs
Ideals: Optimist. Flaws: Insane, Greedy. Bonds: Adventurer, Religious. Occupation: Dilettante
Voice: Hissing voice
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 6 (-2) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
Possessions: 9000 sp.
Alexandre Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He has styled his red hair well, parting it to the right. He has hazel eyes.
Personality: He has a massive crush on the younger sibling of the Miller who has hired him part-time. He uses divination through singing.
History: Alexandre hails from a village terrorized by dire rats. He has had some formal dancing training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Alexandre was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: To end his boredom; and he would like to get married and retire
Ideals: Gifted, Artistic. Flaws: Mundane. Bonds: Attractive, Has a crush, Enemies. Occupation: Miller
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 300 gp.
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