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Advanced [show]


Lewis Asheton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in an above average manner. He keeps his chestnut hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Lewis took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: Regain custody of his son; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Blacksmith

Voice: Pirate accent

Attributes [hide]

Lewis Asheton, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 11
Languages Common, Goblin, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2100 sp. Carved bone or ivory statuette (70 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Theodoric Wallace, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears tight fighting clothing, which leaves very little to the imagination. His hair is greying and his face has many wrinkles. His gray eyes peer out from beneath his broad green hat.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He enjoys reading and quiet.

History: Theodoric lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: Doesn't want to be a Interpreter and was forced into it by his family.

Ideals: Fighting, Philantrophist, Logical. Flaws: Antagonistic. Bonds: Family. Occupation: Interpreter

Voice: Low range voice

Attributes [hide]

Theodoric Wallace, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)11 (+0) 14 (+2)17 (+3)
Skills Religion +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 6000 cp. 1 Banded mail. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gilbert Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is skeptical of what others tell him and is slow to trust.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He got away from his former life and has fallen to alcoholism.

Motivation: Wants to work out more often; and marry his brother to traveling adventurers

Ideals: Athletic, Passionate. Flaws: Shy. Bonds: Poor, Slave. Occupation: Dyer

Voice: Jamaican accent

Attributes [hide]

Gilbert Kimberly, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 6
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)3 (-4) 13 (+1)14 (+2) 13 (+1)15 (+2)
Skills Stealth -2, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Goblin
Attacks Melee +3 / 1d8+1, Ranged -2 / 1d8-4, Grapple +1

Possessions: Jade (80 gp). Hematite (9 gp). Freshwater pearl (9 gp).


Social Check DCs


Cory Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His head has been shaved. His eyes are brown and beady.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He enjoys reading and quiet.

History: The child of a Ploughman, who enjoyed hunting, Cory was taken on many hunting expeditions. Cory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Nature, Adventurer. Occupation: Unemployed

Voice: Breathy voice

Attributes [hide]

Cory Mitchell, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)10 (+0) 15 (+2)13 (+1)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Adelard Gentry, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses well, typically a more casual-formal manner and is in decent physical shape. His golden hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Adelard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Adelard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Flaws: Antagonistic. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Carpenter

Voice: Uses sign language

Attributes [hide]

Adelard Gentry, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)16 (+3) 12 (+1)16 (+3)
Skills Athletics +3, Deception +5
Senses Passive Perception 11
Languages Common, Auran, Ignan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5

Possessions: 30 pp.


Social Check DCs

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