Reynard Cromwell, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is thinning but still full. His amber eyes lackadaisically let the world flow into them.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of a Bricklayer, who enjoyed hunting, Reynard was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. After a long history of fighting, Reynard and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Antagonistic, Secretive. Bonds: Nature, Job. Occupation: Tanner
Voice: Australian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 8 (-1) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1900 sp. Eye agate (15 gp). Black pearl (800 gp).
Norman Stansfield, Male Human [Permalink]
Personal [hide]
Description: He wears a blue vest and prefers green and black shirts. His boots appear to have been at one point steel toed but are quite worn down, and carries swords. His chestnut hair is long and unkept. His eyes are a pleasant hazel.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He cannot resist a sob story and will often dote over anyone who has one.
History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He inherited the family business which he has now maintained for 11 years.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Job, Nature. Occupation: Architect
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 18 (+4) | 12 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. 1 Minor magic item.
Raymond Richie, Male Human [Permalink]
Personal [hide]
Description: Standing 5'3", this man wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. His auburn hair is cut jaggedly and amateurishly. He has a tattooed face.
Personality: He never swears and excessively uses polite adverbs when speaking. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Raymond was born the youngest of three triplets. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has comitted a past crime that haunts him to this day; and to reunite with his old friends
Ideals: Optimist, Entrepeneur. Bonds: Family, Adventurer, Criminal record. Occupation: Mayor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
Possessions: 1 Half-Plate. 1 Buckler.
Cory Landon, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears light armors faded through time and improper care. His golden hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with a lost civilization.
History: Cory was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister
Flaws: Selfish. Bonds: Attractive, Adventurer, Family. Occupation: Bounty Hunter
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp.
Dustin Jacobs, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His black hair is still thick. His eyes are likewise amber.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is a logical person and will generally grow upset if things defy logic and science.
History: Sold as a small child to a necromancer, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Butcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is compelled to act according to his religious beliefs; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Logical. Bonds: Enemies, Mentor, Criminal record, Religious. Occupation: Butcher
Voice: Slurs words
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2200 sp.
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