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Thomas Rayden, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a large grey jacket. He has wavy blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He can speak with the recently deceased. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Sellsword for the past few years.

Motivation: Nothing but the best is good enough for him; and further expansion of business

Ideals: Gifted, Opinionated, Impeccable. Bonds: Attractive, Job. Occupation: Sellsword

Voice: Timid voice

Attributes [hide]

Thomas Rayden, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)13 (+1) 16 (+3)9 (-1)
Skills Medicine +5, Performance +1
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. Jet (90 gp).


Social Check DCs


Everard Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is bristling with hidden weapons, mostly clubs and flails. His silver hair is cut jaggedly and amateurishly. His skin is flawless and his brown eyes scan people very quickly.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Everard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Everard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Ideals: Passionate. Flaws: Impulsive. Bonds: Criminal record, Attractive, Military. Occupation: Carter

Voice: Switch between two voices

Attributes [hide]

Everard Heiser, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)7 (-2) 12 (+1)13 (+1)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Bertram Wedgwood, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is short and brown. He has gleaming, smiling brown eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He works hard and plays hard.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and wants a kiss

Ideals: Gifted, Entrepeneur. Flaws: Hedonist. Bonds: Poor, Nature. Occupation: Seamstress

Voice: Scratchy, weak

Attributes [hide]

Bertram Wedgwood, Male Human Fighter 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)10 (+0) 12 (+1)14 (+2)
Skills Athletics +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Solomon Clapham, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His skin is fair and his fingers are delicate and long. He has wavy blonde hair. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Marshal and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He desires power and/or immortality; and wants to open a new tavern

Ideals: Disciplined. Bonds: Attractive, Adventurer, Military, Job. Occupation: Marshal

Voice: Soft and melodious

Attributes [hide]

Solomon Clapham, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 6 (-2)11 (+0) 12 (+1)15 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Conrad Bentley, Male Human [Permalink]

Personal [hide]

Description: This man wears a blue Stetson hat and blue clothes. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He keeps his brown hair in a pixie cut. This blue eyed easterner is not easily forgotten.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born into a rich family. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his brother; and human compassion

Flaws: Antagonistic, Racist. Bonds: Rich, Enemies, Family. Occupation: Farmer

Voice: Farmer accent

Attributes [hide]

Conrad Bentley, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Persuasion +4, Religion +4
Senses Passive Perception 11
Languages Common, Giant, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs

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