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NPC Generator

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Advanced [show]


Gilbert Spaulding, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His skin is fair and his fingers are delicate and long. His chestnut hair has been sun bleached extensively. His gray eyes dart from person to person.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a font of random trivia from the lore and stories he has discovered

History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Ideals: Logical. Bonds: Rich, Attractive, Military, Adventurer. Occupation: Merchant

Voice: Timid voice

Attributes [hide]

Gilbert Spaulding, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 7 (-2)10 (+0) 12 (+1)11 (+0)
Skills Persuasion +2, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Nicholas Clinton, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a flail on his belt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). During his travels, Nicholas and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Nicholas discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Nicholas fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Regain custody of his son; and marry his brother to traveling adventurers

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Family, Adventurer. Occupation: Guard

Voice: Rhymes sentences (sorry)

Attributes [hide]

Nicholas Clinton, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 5 (-3)17 (+3) 15 (+2)11 (+0)
Skills Athletics +4, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Gnoll, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Robert Winthrop, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. His hair is cut close to his head. His eyes are gray and beady.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of a Bowyer, who enjoyed hunting, Robert was taken on many hunting expeditions. Brilliant and gifted he never wanted to apply himself. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To clean up the streets; and a rival would like him out of the picture

Ideals: Disciplined, Gifted. Flaws: Ugly, Hedonist. Bonds: Nature. Occupation: Spice Merchant

Voice: Old Prospector

Attributes [hide]

Robert Winthrop, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 400 gp.


Social Check DCs


Heward Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a green suit, tan shirt, and black tie. He carries a battered mace and tarnished scimitar as well. He wears a feathered hat to hide his balding. This green eyed southerner is not easily forgotten.

Personality: He dislikes all the random violence that takes place in the south. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a Bricklayer, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Pacifist, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Locksmith

Voice: Sore throat, cough

Attributes [hide]

Heward Blackwood, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills History +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp. Amethyst (120 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Anselm Shelby, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears clothing that is held on in multiple layers but all of it is in poor condition. His right leg appears badly burned and disfigured. His black hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Anselm wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is able to make almost anything out of random pieces of junk.

History: Born in the north his family was never financially stable. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wishes to resurrect an old love

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Gardener

Voice: Speaks through clenched teeth

Attributes [hide]

Anselm Shelby, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)15 (+2) 12 (+1)10 (+0)
Skills Athletics +2, Investigation +4
Senses Passive Perception 11
Languages Common, Giant, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4

Possessions: 100 gp.


Social Check DCs

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