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NPC Generator

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Advanced [show]


Gomory Marley, Male Human [Permalink]

Personal [hide]

Description: This northern man wears tight fitting clothing which further accentuates his frame. His clothes are grease stained in places. His golden hair is styled in orderly dreadlocks. His blue unseeing eyes seem to look past you.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to loving parents in a slum to the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Poor, Immigrant, Adventurer. Occupation: Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Gomory Marley, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)16 (+3) 14 (+2)12 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan, Elven, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Masterwork manacles. 1 Crowbar. 1 Masterwork Thieves’ tools. 1 Climber’s kit.


Social Check DCs


Aldous Colton, Male Human [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered red stockings. He has a slight overbite and is overall scrawny. He has dyed his greying black hair a little too much giving a sharp black color. His eyes are hazel and beady.

Personality: While he acts the brute, he is far gentler than he would appear. He also is a firm believer in the manly ideal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: Sabotage a competitor; and to prove his worth to the world

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Slave, Job. Occupation: Locksmith

Voice: Spits words with contempt

Attributes [hide]

Aldous Colton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)16 (+3) 16 (+3)13 (+1)
Skills Insight +5, Performance +3
Senses Passive Perception 13
Languages Common, Draconic, Ignan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 17000 cp. 1 Buckler. 1 Half-Plate.


Social Check DCs


Balimaar Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is physically well-built. His tied-back hair is brown. His green eyes are slightly larger than normal.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He believes the world needs to unite to get rid of brigands once and for all.

History: Balimaar was born the youngest of three triplets. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Wants to raise his children well.

Ideals: Passionate. Bonds: Attractive, Enemies, Family, Immigrant. Occupation: Hunter

Voice: Timid voice

Attributes [hide]

Balimaar Brownrigg, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)8 (-1) 15 (+2)14 (+2)
Skills Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 900 sp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Cloth of gold vestments (110 gp).


Social Check DCs


Gilbert Windsor, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a pastel tunic with black highlights, and long white pants that bunch up around his shoes. His silver hair is cut short with large spiked bangs in the front. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is a Junk Dealer first and foremost. He believes firmly that knowledge should be universal. He plays an instrument quite well.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Gilbert was born on a far eastern forest where he grew up under the tutelage of his father, an expert Junk Dealer. He has achieved small success as a Junk Dealer.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Job, Immigrant, Adventurer. Occupation: Junk Dealer

Voice: Raspy

Attributes [hide]

Gilbert Windsor, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)13 (+1) 11 (+0)12 (+1)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 40000 sp.


Social Check DCs


Simon Camden, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. He carries with him a set of halberds on his belt, each one with a emerald on the hilt. He sports a flattop hair cut. He has gleaming, smiling brown eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He never wears the same outfit twice, unless he absolutely has to.

History: Simon hails from a village terrorized by gnolls. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Fighting, Disciplined, Artistic. Flaws: Mundane. Bonds: Enemies, Rich. Occupation: Cook

Voice: Speaks like tongue is numb

Attributes [hide]

Simon Camden, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)16 (+3) 6 (-2)18 (+4)
Skills Insight +0, Perception +0
Senses Passive Perception 10
Languages Common, Draconic, Gnoll, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10 pp. Chrysoberyl (80 gp). Aquamarine (400 gp).


Social Check DCs

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