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NPC Generator

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Advanced [show]


Lance Sutton, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: His tongue was cut out and he uses sign language. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Lance was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Disease, Fearful. Bonds: Attractive, Family, Adventurer. Occupation: Performer

Voice: Voice breaks

Attributes [hide]

Lance Sutton, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)11 (+0) 17 (+3)15 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 7000 cp.


Social Check DCs


Drogo Beitz, Male Human [Permalink]

Personal [hide]

Description: A 5'7" eastern man, he wears a brown cloak and cross-gartered grey stockings. He keeps his chestnut hair in a flapper bob. His eyes are amber and catlike.

Personality: He is irascible and easily irritated. A true patriot, Drogo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His father raised him in a mountain cabin. When Drogo reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has dedicated himself to building a better village for his children.

Motivation: Wants his loneliness to end; and to reunite with his old friends

Flaws: Antagonistic. Bonds: Military, Nature, Adventurer, Has a crush. Occupation: Butcher

Voice: Nasally tone

Attributes [hide]

Drogo Beitz, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)12 (+1) 10 (+0)12 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Bertram Snowdon, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. His hair is brown and curly. He is very pretty but has cold, dead eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born at the edge of vast plains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Revenge.

Ideals: Athletic, Justice. Bonds: Rich, Attractive, Enemies, Nature. Occupation: Shipwright

Voice: Pronounces O like U

Attributes [hide]

Bertram Snowdon, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 16 (+3)10 (+0) 9 (-1)12 (+1)
Skills Animal Handling +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Adelard Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He very much looks the part of a Jeweler. He keeps his blonde hair in a pixie cut. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Aggressive, abrasive, and angry, Adelard embodies much of what other species detest in the Humans. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He comes from a rich eastern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He became a Jeweler soon after.

Motivation: Money/treasure; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Job, Rich. Occupation: Jeweler

Voice: Irish accent

Attributes [hide]

Adelard Ainsworth, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)14 (+2) 17 (+3)12 (+1)
Skills Medicine +5, Religion +4
Senses Passive Perception 13
Languages Common, Auran, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 24000 cp. Lapis lazuli (5 gp). Deep green spinel (100 gp). White pearl (100 gp). Iolite (70 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Diggory Graeme, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He typically wears brown cloth garments or leather armor. He keeps his long golden hair kept up in a rat tail. His amber eyes lackadaisically let the world flow into them.

Personality: He is a hateful person. He taunts others and blames them for his problems. He invites people to come help in his community garden.

History: Diggory hails from a village terrorized by giants. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and many giants want him driven away

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Enemies, Nature. Occupation: Engraver

Voice: Strong lisp

Attributes [hide]

Diggory Graeme, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 9000 cp. Azurite (10 gp). Eye agate (10 gp).


Social Check DCs

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