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Advanced [show]


Nicholas Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is physically well-built. His brown hair is lengthy. He has hazel eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A deep hatred of gnolls; and someone believes him a fraud

Ideals: Justice. Flaws: Ugly. Bonds: Rich, Adventurer, Enemies. Occupation: Mayor

Voice: Sounds elderly

Attributes [hide]

Nicholas Tinley, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 15 (+2)9 (-1) 13 (+1)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Trey Cromwell, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is generally well dressed albeit a few years behind the times. His hair is greying and his face has many wrinkles. His blue eyes peer out from beneath his top grey hat.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a wizard, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Hunter, but he was a colossal failure. He inherited the family business which he has now maintained for 9 years.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Athletic, Justice. Bonds: Attractive, Mentor, Job. Occupation: Body Guard

Voice: Pronounces O like U

Attributes [hide]

Trey Cromwell, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 41000 sp. Amber (110 gp). Pink pearl (110 gp). 1 Minor magic item.


Social Check DCs


Theodoric Atherton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, red cloak. He is portly but not overly obese. His silver hair is braided into rings. His blue eyes dart from person to person to random spaces in the air.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Theodoric was born with his father's beautiful face. Theodoric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and balancing his hectic life and new spy responsibilities is difficult

Ideals: Opinionated. Bonds: Slave, Attractive, Adventurer, Job. Occupation: Spy

Voice: Scottish accent

Attributes [hide]

Theodoric Atherton, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)17 (+3) 12 (+1)17 (+3)
Skills Acrobatics +4, Religion +5
Senses Passive Perception 11
Languages Common, Terran, Gnome, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5

Possessions: 500 sp. Chrysoprase (70 gp). 1 Healer’s kit.


Social Check DCs


Alexandre Acton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a green armored body suit, with a simple blue line shooting up and back down. His black hair is lengthy and is close to two feet long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will rave to anyone who will listen. He is harsh and unforgiving.

History: Alexandre lived on a farm with his father, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Alexandre and his spouse have recently divorced.

Motivation: His spouse's relatives view him with great suspicion; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Antagonistic. Bonds: Poor, Family. Occupation: Spice Merchant

Voice: Creaky witch voice

Attributes [hide]

Alexandre Acton, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)8 (-1) 18 (+4)14 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


John Cotton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dull yellow sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. He wears a Stetson hat to hide his balding. He has gleaming, smiling amber eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He now spends his time doing works of charity.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Gifted, Philantrophist. Flaws: Cynical. Bonds: Enemies, Adventurer. Occupation: Barkeep

Voice: Jittery and nervous

Attributes [hide]

John Cotton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)14 (+2) 11 (+0)9 (-1)
Skills Intimidation +1, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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