Guy Appleton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears dark leathers with embroidery. He has dyed his greying white hair a little too much giving a sharp white color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: Calm and collected, he is a well trained Map Maker. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the north his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He wants revenge against orcs; and wants to open a new tavern
Ideals: Opinionated. Bonds: Attractive, Job, Poor, Enemies. Occupation: Map Maker
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 16 (+3) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Draconic, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1000 sp. 1 Masterwork Common Melee.
Clerebold Marleigh, Male Human [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his sickle. He carries a battered greatsword and tarnished sickle as well. His white hair is knotted and matted. His eyes are green and catlike.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is frequently practicing swordplay.
History: Clerebold was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Fighting. Bonds: Job, Military, Immigrant. Occupation: Bounty Hunter
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp. Star rose quartz (20 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Adelard Churchill, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he sports black clothing, slightly heavier than average wear. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He pushes his goals aggressively. He is also a coward if confronted.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Bounty Hunter father left him crippled. Since then, he has sought to make the best of life.
Motivation: He has a crush on the local Bounty Hunter; and he is wracked by social anxiety
Ideals: Optimist. Flaws: Disease, Fearful. Bonds: Rich, Has a crush. Occupation: Ploughman
Voice: Whispers
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 1 Minor magic item.
Hugh Harrington, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is renowned for his bright black suits and hats and is in decent physical shape. His chestnut hair and beard is wavy and long. His green eyes dart from person to person to random spaces in the air.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Hugh was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He struck the Barrister job and began his own company from there.
Motivation: Wants to open a new tavern; and a strong sense of loyalty to human people
Ideals: Fighting, Philantrophist. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Barrister
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Half-Plate.
Dustin Hayden, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light green in addition to tight pants. He keeps his brown hair in a pixie cut. He wears a mask on his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He feeds upon the attention of others.
History: Gifted from a young age, Dustin studied abroad. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has dedicated himself to building a better kind of golem.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Justice, Gifted, Impeccable. Bonds: Attractive, Adventurer. Occupation: Knight
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 300 gp. Chrysoberyl (70 gp). Red-brown spinel (70 gp).
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