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NPC Generator

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Advanced [show]


Hugh Snape, Male Human [Permalink]

Personal [hide]

Description: This man wears a green collared shirt and brown pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt, and sports empty pouches on his belt. His chestnut hair is braided into rings. His eyes are likewise gray.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Hugh was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Hugh's mother didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Persistence. Flaws: Shy, Antagonistic. Bonds: Rich, Attractive. Occupation: Knight

Voice: Complex vocabulary, royal

Attributes [hide]

Hugh Snape, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)16 (+3) 13 (+1)12 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Celestial, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Solid gold idol (200 gp). Solid gold idol (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). 1 Alchemist’s fire. 2 Thunderstones.


Social Check DCs


Arnold Clinton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is cut short with large spiked bangs in the front. He has blue eyes and a black hat with a green feather.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: A powerful wizard made him what he is. He helped his father out around the business and became quite the natural. Due to his spouse's obsession with being a Bowyer they were divorced and he won custody of their son. He worked as a Fisher, and he later adopted a second son.

Motivation: Further expansion of business.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Mentor, Job. Occupation: Fisher

Voice: Middle-eastern accent

Attributes [hide]

Arnold Clinton, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)16 (+3) 12 (+1)16 (+3)
Skills Animal Handling +3, Religion +5
Senses Passive Perception 11
Languages Common, Infernal, Sylvan, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Anselm Hornsby, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing colorful clothing, dressed as a Ploughman. His hair, while still mostly black, has prominent grey streaks. His ears are large.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ploughman arts, while his father instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Anselm grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anselm. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac.

Ideals: Philantrophist. Flaws: Ugly, Insane, Depressed. Bonds: Criminal record, Rich. Occupation: Ploughman

Voice: Spits and sputters

Attributes [hide]

Anselm Hornsby, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)16 (+3) 15 (+2)11 (+0)
Skills History +5, Survival +4
Senses Passive Perception 12
Languages Common, Draconic, Terran, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 26000 cp. 1 Minor magic item.


Social Check DCs


Norman Beitz, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is typically in his Layabout uniform. He has a small bristly mustache and wavy black hair. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Born in a small village he learned the ways of the warrior from his mother. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in shield use. He has achieved small success as a Layabout.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and balancing his hectic life and new layabout responsibilities is difficult

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Attractive, Enemies. Occupation: Layabout

Voice: Low range voice

Attributes [hide]

Norman Beitz, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)9 (-1) 6 (-2)16 (+3)
Skills Nature +1, Performance +5
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2100 sp. Rock crystal (60 gp). Zircon (60 gp). Amber (140 gp). 1 Half-Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Anselm Colton, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems, and he perpetually has his spear ready. He is bald on top and has large auburn tufts of hair around his ears. His eyes are green and catlike.

Personality: A deeply religious man he believes everything happens for a reason. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of a Bowyer, who enjoyed hunting, Anselm was taken on many hunting expeditions. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs; and he is greedy

Ideals: Fighting. Flaws: Ugly, Forgetful. Bonds: Rich, Religious, Nature. Occupation: Bricklayer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anselm Colton, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 5 (-3)12 (+1) 13 (+1)12 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Carnelian (50 gp). Rose (50 gp).


Social Check DCs

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