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NPC Generator

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Advanced [show]


Godfrey Kent, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a black tunic with tan highlights, and long green pants that bunch up around his shoes. His skin is also unnaturally pale. His white hair is cut jaggedly and amateurishly. His amber eyes are passionate and lively.

Personality: Godfrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His job bores him to no end. He has decided to make it more interesting.

History: He was born several months after his father was called into army service. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Extrovert. Flaws: Ugly, Addict. Bonds: Adventurer, Criminal record, Military. Occupation: Spice Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Godfrey Kent, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)13 (+1) 9 (-1)7 (-2)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 18000 cp.


Social Check DCs


Peter Hartford, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of flails, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has wavy brown hair. His amber unseeing eyes seem to look past you.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions; and he feels kind of lost in life

Ideals: Fighting. Flaws: Disease, Depressed. Bonds: Immigrant, Religious. Occupation: Performer

Voice: Complex vocabulary, royal

Attributes [hide]

Peter Hartford, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)12 (+1) 12 (+1)16 (+3)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1600 sp.


Social Check DCs


Alex Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His skin is fair and his fingers are delicate and long. His brown hair is long and unkept. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in a small village he learned the ways of the warrior from his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Alex's homeland. Alex decided to take the middle way and become a bodyguard. He was granted psionic powers by his dying sister.

Motivation: Regain custody of his son.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Dilettante

Voice: Cold and demanding tone

Attributes [hide]

Alex Eastaughffe, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)15 (+2) 7 (-2)12 (+1)
Skills Insight +0, Survival +0
Senses Passive Perception 8
Languages Common, Goblin, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Gerald Rodney, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He has a large black mantle and cape that has been intricately interwoven into his red robe. His hair is cut close to his head. His fierce gray eyes like to dwell on things.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a minor phobia of water and hates getting wet.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is wracked by social anxiety

Flaws: Antagonistic, Fearful, Disease. Bonds: Rich. Occupation: Banker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerald Rodney, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)17 (+3) 13 (+1)10 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Terran, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1300 sp. Brown-green garnet (110 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Hunter Norton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears red leather gloves, a red jacket, and tight pants. He wears his red hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is very quiet and rarely speaks above a whisper. He has a small toy that he constantly fidgets with.

History: Gifted from a young age, Hunter studied abroad. His father took him hunting and taught him how to get in the mind of other creatures. He's since become an addict/alcoholic.

Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted, Athletic. Flaws: Shy, Addict. Bonds: Nature. Occupation: Gardener

Voice: Prounounces S like Z

Attributes [hide]

Hunter Norton, Male Human Fighter 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)15 (+2) 14 (+2)12 (+1)
Skills Religion +5, Survival +5
Senses Passive Perception 12
Languages Common, Celestial, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs

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