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NPC Generator

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Advanced [show]


Diggory York, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a red tunic with grey highlights, and long green pants that bunch up around his shoes. He has red hair. He has a tattooed face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the south, but his parents moved at a very young age to the east. He worked as a nervous Shipwright and found it very stressful. He ran away from his former home and has been making his living as a Shipwright for the past few years.

Motivation: Human compassion; and wants to have a good time and be beloved

Ideals: Athletic, Joker, Optimist. Flaws: Racist. Bonds: Immigrant, Job. Occupation: Shipwright

Voice: Sensual and smooth

Attributes [hide]

Diggory York, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)10 (+0) 17 (+3)13 (+1)
Skills Deception +3, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


John Alton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a grey tunic with white highlights, and long blue pants that bunch up around his shoes, and a wedding ring on his right hand. His chestnut hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a ruthless business man, a trait he acquired from his mother.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Find a way to reverse the transformation of his brother; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Optimist, Entrepeneur, Gifted. Bonds: In love, Criminal record, Family. Occupation: Interpreter

Voice: Speaks fast with a slight lisp

Attributes [hide]

John Alton, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 6 (-2)11 (+0) 13 (+1)8 (-1)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1600 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nicholas Bentley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an entirely green suit with tan socks and a vest with buckled shoes. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in a small island village. There was a wharf not far from home where he often wandered off to fish. He struck the Engraver job and began his own company from there.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Flaws: Impulsive. Bonds: Job, Nature, Criminal record. Occupation: Engraver

Voice: Indian accent

Attributes [hide]

Nicholas Bentley, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +2, Insight +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Alexandre Harley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has a large white mantle and cape that has been intricately interwoven into his blue robe. His moppish golden hair is in a traditional bowl cut. His face is scarred and worn.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Alexandre was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He's also a talented Scribe, but doesn't like to broadcast it.

Motivation: A rival would like him out of the picture.

Ideals: Passionate. Flaws: Ugly, Forgetful. Bonds: Job, Criminal record. Occupation: Ploughman

Voice: Gruff and masculine

Attributes [hide]

Alexandre Harley, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills Intimidation +4, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 400 gp.


Social Check DCs


Guy Holton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear red tank tops with brown pants and is in decent physical shape. His hair is greying and his face has many wrinkles. His eyes are a pleasant hazel.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Guy was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He's since become an addict/alcoholic.

Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job

Flaws: Sensitive, Secretive, Addict, Insane. Bonds: Job. Occupation: Spy

Voice: Soft and mumbly

Attributes [hide]

Guy Holton, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 13 (+1)7 (-2) 13 (+1)10 (+0)
Skills Nature +0, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 100 gp.


Social Check DCs

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