Justin Addington, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a violet shirt with thin grey vertical stripes and white pants. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are amber.
Personality: A skeptical and narcissistic man, Justin's first love is himself. His second love is also himself. His job bores him to no end. He has decided to make it more interesting.
History: Justin hails from a village terrorized by giants. Justin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Justin decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable; and nothing but the best is good enough for him
Ideals: Athletic, Impeccable. Bonds: Adventurer, Criminal record, Enemies. Occupation: Armorer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 30 pp.
Bertram Atherton, Male Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this northern man wears a brown costume with the symbols of his god on his torso. His blonde hair is knotted and matted. He has a dull look in his green eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Flattery will make him almost putty in your hands.
History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Farmer and found it very stressful. He tends to his Farmer job now, and dutifully fulfills any obligations he has.
Motivation: He's repulsed by the PC; and to be a bellfounder again
Ideals: Athletic. Flaws: Antagonistic, Selfish. Bonds: Poor, Job. Occupation: Farmer
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Kody Walcott, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a grey top hat and grey clothes. His auburn hair is long and unkept. His thin eyebrows rest above his beady gray eyes.
Personality: Calm and collected, he is a well trained Crown-heir. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Kody was raised in a hard working conservative environment. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants a kiss; and to be a dilettante again
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Criminal record, Family, Has a crush. Occupation: Crown-heir
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 13 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Solid gold idol (800 gp).
Hugh Nash, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He is generally shirtless and showing off his tattooed chest. He has styled his red hair well, parting it to the left. This blue eyed southerner is not easily forgotten.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Human conditions. He has built up a small fortune and can afford his own way.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion
Ideals: Optimist. Flaws: Shy, Racist. Bonds: In love, Rich, Adventurer. Occupation: Laborer
Voice: Low range voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: Just what you see.
Miles Holton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he tends to wear a white poncho over his likewise colored trousers and shirt. With bright silver hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is very quiet and rarely speaks above a whisper. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: A powerful necromancer made him what he is. Miles was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Miles decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Flaws: Shy, Insane. Bonds: Criminal record, Mentor. Occupation: Priest
Voice: Stutters
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Orc
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 500 gp.
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