Kody Westbrook, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has a hunchback. His hair, while still mostly golden, has prominent grey streaks. His green unseeing eyes seem to look past you.
Personality: Calm and collected, he is a well trained Spice Merchant. He also is a firm believer in the manly ideal.
History: The child of a Fletcher, who enjoyed hunting, Kody was taken on many hunting expeditions. His childhood dream was to be a Fletcher, but he was a colossal failure. He inherited the family business which he has now maintained for 7 years.
Motivation: Sabotage a competitor.
Flaws: Ugly, Disease, Impulsive. Bonds: Job, Nature. Occupation: Spice Merchant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Druidic, Draconic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. Lapis lazuli (5 gp). Black pearl (500 gp). Iolite (30 gp).
Kyle Sutherland, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with tan colored cloaks and clothing, and carries kukris. His tied-back hair is brown. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He enjoys reading and quiet.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Fighting, Impeccable, Logical. Flaws: Insomniac. Bonds: Rich. Occupation: Dyer
Voice: Raspy
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Ignan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3
Possessions: 100 gp. 1 Half-Plate. 1 Banded mail. 1 Darkwood Buckler.
Guy Hadlee, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man dresses in white turtlenecks beneath a brown coat with pastel slacks and is in decent physical shape. His auburn hair is heavily combed to the right. He is baby faced.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great joy in being the best Banker in town.
History: Guy was born in the east. At a young age he loved to build and create. A gifted student he started as a Gardener, but he got bored and became a Banker. He then took over the family business and is one of the better Banker for hire.
Motivation: He is unsatisfied with his job; and an old rival family wants him found
Ideals: Philantrophist, Persistence. Bonds: Job, Family. Occupation: Banker
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: Moss agate (12 gp). Freshwater pearl (12 gp). Obsidian (12 gp). 1 Half-Plate.
Ernest Barclay, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is white and curly. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a poor family in the city he treasured whatever gifts he got. He was taken as a slave by a traveling circus and forced to perform He then took over the family business and is one of the better Beggar for hire.
Motivation: Regain custody of his daughter; and to be a cartwright again
Flaws: Antagonistic. Bonds: Job, Poor, Slave, Family. Occupation: Beggar
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
Heward Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear blue pants and tee shirts. He sports a long silver beard, and similarly colored long hair. His gray eyes have a joyful gleam in them most of the time.
Personality: He is overprotective of those who hire his services. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Gifted from a young age, Heward studied abroad. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: To clean up the streets.
Ideals: Athletic, Philantrophist, Gifted. Bonds: Guardian, Rich. Occupation: Shepherd
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2400 sp. Sapphire pendant on gold chain (900 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Silver comb with moonstones (200 gp).
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