Gerald Kendall, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a pastel small hat and pastel clothes. He wears his red hair up in a very large beehive style do. He has a dull look in his violet eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He does not trust anyone and sleeps with one eye open.
History: He was born in a small island village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Athletic, Optimist. Flaws: Insomniac. Bonds: Nature, Job, Adventurer. Occupation: Blacksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Terran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Deep blue spinel (900 gp). 1 Half-Plate. 1 Chain shirt.
Gilbert Lindsey, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised by priests from a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Religious, Mentor. Occupation: Architect
Voice: pre-pubescent
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 18 (+4) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Ignan, Dwarven, Infernal, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Gomory Clinton, Male Human [Permalink]
Personal [hide]
Description: He sports violet clothing, slightly heavier than average wear, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. He has a chestnut handlebar mustache and slicked back chestnut hair. He wears large thick round spectacles.
Personality: He snorts whenever he laughs or is feeling confident. He is lazy, self-centered, vain, and jealous.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Gomory was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gomory's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Entrepeneur. Flaws: Selfish, Antagonistic. Bonds: Adventurer. Occupation: Adventurer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2600 sp. 1 Half-Plate. 1 Banded mail. 1 Banded mail.
Gilbert Haley, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries with him a set of kukris, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and hazel eyes are beguiling and draw you in.
Personality: Gilbert is depressed about a lot of things. He tends to be a nihilist. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was born in the north, but his parents moved at a very young age to the south. He married young, but lost his spouse to gnolls. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He feels kind of lost in life; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Enemies, Immigrant. Occupation: Mayor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1900 sp. Peridot (80 gp).
Robert Charlton, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Laborer. He carries with him a set of shortbows on his belt, each one with a topaz on the hilt. His blonde hair is singed and shortened. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Robert is depressed about a lot of things. He tends to be a nihilist. He also has developed a complete distrust of the Barber profession.
History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. He has worked as a Laborer like his mother before him.
Motivation: To be a Barber again; and balancing his hectic life and new laborer responsibilities is difficult
Ideals: Fighting. Flaws: Ugly, Addict, Depressed. Bonds: Job. Occupation: Laborer
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: Rock crystal (20 gp). White pearl (110 gp). 1 Masterwork manacles.
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Their contribution stands as a beacon of hope for all adventurers!
